Commit Graph

611 Commits

Author SHA1 Message Date
Unknown W. Brackets
2e1986d0c8 Fix a few reorder warnings. 2016-05-01 09:50:03 -07:00
Unknown W. Brackets
f5b93bc6f0 Remove global num videos hack. 2016-05-01 08:53:48 -07:00
Unknown W. Brackets
3593a7963e Cleanup and clarify texture swizzling funcs. 2016-03-26 21:55:32 -07:00
Henrik Rydgard
b68f2deca8 Set the reverb type when loading a savestate. May help #8528 2016-01-31 11:20:26 +01:00
Unknown W. Brackets
0b1102a622 Mpeg: Correctly handle mono audio in videos. 2016-01-21 23:19:03 -08:00
Unknown W. Brackets
fb831b0f48 Add a global volume config setting.
This applies to all audio, UI, game, etc.  Fixes #7749.
2016-01-17 22:47:29 -08:00
Unknown W. Brackets
0a5bf7e12c Add a means to apply volume in the resampler. 2016-01-17 22:34:48 -08:00
Unknown W. Brackets
48729b90d8 Correct buffer size when writing a video range. 2016-01-17 12:57:27 -08:00
Unknown W. Brackets
3687be42bc Jit: Invalidate blocks after IO reads.
Fixes #7617.
2015-12-27 21:58:29 -08:00
Unknown W. Brackets
23441d12fb Sas: Estimate time taken for mixing.
Tests seem to show it's not affected by mhz.
2015-11-25 18:44:34 -08:00
Unknown W. Brackets
6290ac6cbd Sas: Process SAS on a separate thread.
Remaining issues:
 * Need a config setting.
 * Locking for voices / config?
 * Locking for atrac interop?
2015-11-25 18:44:30 -08:00
Unknown W. Brackets
723a2c98af Minor warning fix. 2015-11-18 22:03:35 -08:00
Unknown W. Brackets
09f77509d9 Sas: Reduce ECHO effect repeat level.
Previously, it sounded horrible in Sol Trigger - can be observed in
tutorial boxes when going into battle, for example, and also several other
effects.  Halving this value sounds a lot more correct.

It's not clear what value exactly is correct.
2015-11-08 12:25:30 -08:00
Unknown W. Brackets
6b413a808f Atrac: Handle SAS end the same way as other types.
It makes sense to match, and this sounds right in Sol Trigger.  Haven't
tested in detail yet, but it should prevent cutting off sounds.
2015-11-08 12:23:32 -08:00
Unknown W. Brackets
11ec29212e Sas: Correct reverb volume going negative.
0x1000 (max vol) << 3 is negative, of course when signed...
2015-11-01 21:30:01 -08:00
Unknown W. Brackets
1aac569e73 Sas: Add in zeroes like the PSP seems to. 2015-11-01 20:56:34 -08:00
Unknown W. Brackets
9c378c4eda Sas: Properly support the OFF reverb type. 2015-11-01 20:33:42 -08:00
Unknown W. Brackets
42222ad497 Sas: Support the dry flag as well as wet. 2015-11-01 20:32:35 -08:00
Unknown W. Brackets
4a390ea18e Sas: Default to the right preset in reverb.
This needs to match waveformEffect.type, which is the default on the PSP.

Otherwise, setting to OFF initially does nothing, and it remains ROOM.
2015-11-01 20:25:21 -08:00
Unknown W. Brackets
a13683e777 Add some param validation for sas functions. 2015-10-31 09:20:14 -07:00
Henrik Rydgard
9fa6f1f89d Minor improvements to audio debug display 2015-10-31 13:02:19 +01:00
Henrik Rydgard
a941c6e64c Reverb minor optimization, comment changes 2015-10-28 21:43:38 +01:00
Henrik Rydgard
40246e894c Fix buzzsaw noises in reverb by preventing integer wraparound in a couple of places 2015-10-28 21:36:00 +01:00
Henrik Rydgard
22f71f1e9a Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
Henrik Rydgard
541a5e2c51 Halve the reverb input volume as a quick hack. Remove an unnecessary computation. 2015-10-27 16:34:30 +01:00