Commit Graph

611 Commits

Author SHA1 Message Date
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Henrik Rydgard
78d3ee3d6a Misc cleanup, mostly logging code 2013-09-07 13:01:19 +02:00
Unknown W. Brackets
fe1f4d53c6 Return an error on bad SAS sample rate.
Also reorder the types to fit the PSP's flag values.
2013-09-01 16:59:37 -07:00
ufdada
4576f03bd9 Small improvement for fade-in and fade-out sounds in Loco Roco
The fade-in and fade-out sounds in Loco Roco are way too long, this  small change improves it alot. now the sound that is played after reaching the goal in a level sounds about right.
2013-08-31 18:12:16 +02:00
Unknown W. Brackets
bbe13f1d74 Avoid a crash when a bad video stream is specified. 2013-08-29 00:41:22 -07:00
Henrik Rydgård
89e476d9f2 Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
2013-08-23 01:41:00 -07:00
Unknown W. Brackets
8d00ab61e3 Remove the gpu->Resized() on video play.
Doesn't seem necessary anymore, can cause blinking.
2013-08-22 23:55:02 -07:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Henrik Rydgård
171e202019 Warning fixes 2013-08-20 19:20:03 +02:00
Sacha
422ede8914 Fix plugin save directory on Blackberry. 2013-08-20 21:20:16 +10:00
Ced2911
7f6dd0d58b endian for media engine 2013-08-16 09:18:45 +02:00
Unknown W. Brackets
c8716d9a02 Fix a few minor typos + small reporting change. 2013-08-12 23:02:39 -07:00
Unknown W. Brackets
e6b42768fe Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState.  IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
The Dax
8b6790187d Fix some translation issues and change a variable name(it was supposed to be iSFXVolume, but for some reason it never got changed over). 2013-08-09 08:04:13 -04:00
Unknown W. Brackets
7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Henrik Rydgård
cbbf4e8905 Merge pull request #2941 from thedax/audioFix
64-bit PPSSPP(Windows): Attempt to fix games that crash with atrac3+ DLLs.
2013-07-27 03:00:08 -07:00
The Dax
489748ffc0 Change nullptr to NULL to avoid possible issues with platforms that don't support C++11. 2013-07-27 02:16:06 -04:00
Unknown W. Brackets
04b636e889 Simplify and avoid a shift size warning. 2013-07-26 22:12:47 -07:00
The Dax
349d4eba2b 64-bit PPSSPP(Windows): Attempt to fix games that crash with Atrac3plusdecoder64.dll. It seems to be caused by m_audiocontext being null.. 2013-07-27 00:38:42 -04:00
Jake Traynham
0e0aec812f Cleaned up iOS code and updated iCade support; Fixed at3+ download screen 2013-07-19 16:37:41 -05:00
Henrik Rydgård
05dfd27db8 Merge pull request #2638 from bagnz0r/master
Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Unknown W. Brackets
aef5555327 Fix arithmetic warning in mpeg demux. 2013-07-07 20:31:05 -07:00
Unknown W. Brackets
9608067ca2 Cleanup initialization order. 2013-07-07 20:31:04 -07:00
bagnz0r
669216fcab This should be better, previous values still caused a peak blowout. Also
limited sound SE and BGM value to 8, because any higher and you have
garbage.
2013-07-06 23:40:05 +02:00
bagnz0r
26654555b4 Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00