Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Unknown W. Brackets
fe1f4d53c6
Return an error on bad SAS sample rate.
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Also reorder the types to fit the PSP's flag values.
2013-09-01 16:59:37 -07:00
ufdada
4576f03bd9
Small improvement for fade-in and fade-out sounds in Loco Roco
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The fade-in and fade-out sounds in Loco Roco are way too long, this small change improves it alot. now the sound that is played after reaching the goal in a level sounds about right.
2013-08-31 18:12:16 +02:00
Unknown W. Brackets
bbe13f1d74
Avoid a crash when a bad video stream is specified.
2013-08-29 00:41:22 -07:00
Henrik Rydgård
89e476d9f2
Merge pull request #3333 from unknownbrackets/reporting
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Add a bunch of HLE funcs + fix bad reloc masking and warnings
2013-08-23 01:41:00 -07:00
Unknown W. Brackets
8d00ab61e3
Remove the gpu->Resized() on video play.
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Doesn't seem necessary anymore, can cause blinking.
2013-08-22 23:55:02 -07:00
Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
Henrik Rydgård
171e202019
Warning fixes
2013-08-20 19:20:03 +02:00
Sacha
422ede8914
Fix plugin save directory on Blackberry.
2013-08-20 21:20:16 +10:00
Ced2911
7f6dd0d58b
endian for media engine
2013-08-16 09:18:45 +02:00
Unknown W. Brackets
c8716d9a02
Fix a few minor typos + small reporting change.
2013-08-12 23:02:39 -07:00
Unknown W. Brackets
e6b42768fe
Add a class to manage IO on a separate thread.
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Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
The Dax
8b6790187d
Fix some translation issues and change a variable name(it was supposed to be iSFXVolume, but for some reason it never got changed over).
2013-08-09 08:04:13 -04:00
Unknown W. Brackets
7b7801d59a
Switch to including Windows.h from an intermediate.
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This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Henrik Rydgård
cbbf4e8905
Merge pull request #2941 from thedax/audioFix
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64-bit PPSSPP(Windows): Attempt to fix games that crash with atrac3+ DLLs.
2013-07-27 03:00:08 -07:00
The Dax
489748ffc0
Change nullptr to NULL to avoid possible issues with platforms that don't support C++11.
2013-07-27 02:16:06 -04:00
Unknown W. Brackets
04b636e889
Simplify and avoid a shift size warning.
2013-07-26 22:12:47 -07:00
The Dax
349d4eba2b
64-bit PPSSPP(Windows): Attempt to fix games that crash with Atrac3plusdecoder64.dll. It seems to be caused by m_audiocontext being null..
2013-07-27 00:38:42 -04:00
Jake Traynham
0e0aec812f
Cleaned up iOS code and updated iCade support; Fixed at3+ download screen
2013-07-19 16:37:41 -05:00
Henrik Rydgård
05dfd27db8
Merge pull request #2638 from bagnz0r/master
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Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Unknown W. Brackets
aef5555327
Fix arithmetic warning in mpeg demux.
2013-07-07 20:31:05 -07:00
Unknown W. Brackets
9608067ca2
Cleanup initialization order.
2013-07-07 20:31:04 -07:00
bagnz0r
669216fcab
This should be better, previous values still caused a peak blowout. Also
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limited sound SE and BGM value to 8, because any higher and you have
garbage.
2013-07-06 23:40:05 +02:00
bagnz0r
26654555b4
Updated block values so that we will have lower latency audio...
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Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00