kaienfr
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0238258129
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Update MediaEngine.cpp
Support both old and new savestate for mediaengin.cpp
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2014-03-23 20:18:27 +01:00 |
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kaienfr
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88f6f0e4af
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Update MediaEngine.cpp
fix new feature in MediaEngine.cpp
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2014-03-23 20:07:21 +01:00 |
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kaienfr
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b18252b2b5
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Support audio playing (AT3, AT3+, Mp3, AAC)
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2014-03-23 19:45:08 +01:00 |
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Henrik Rydgard
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c8e719e165
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Inline ADSREnvelope::Step (thanks @unknownbrackets)
(Some compilers want it declared inline in the header too)
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2014-03-22 09:31:09 +01:00 |
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Unknown W. Brackets
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d65af7353b
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Avoid some ChunkFile includes.
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2014-03-15 11:32:57 -07:00 |
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The Dax
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285d192e83
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Further fixes.
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2014-03-15 10:17:03 -04:00 |
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kaienfr
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b2b6b09072
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Mp3 Audio Support.
Now, we can play mp3 audio format. :)
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2014-03-15 14:40:31 +01:00 |
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lioncash
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b9886942a7
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
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Unknown W. Brackets
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c7437bbe8e
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Fix some minor warnings.
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2014-03-03 00:08:32 -08:00 |
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Unknown W. Brackets
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2c40cd509a
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Avoid overwriting io thread results.
Just block until it's done so that things are synchronous.
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2014-03-02 13:45:12 -08:00 |
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Unknown W. Brackets
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da1e4a80a6
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Tone down sas raw output reporting, found a game.
Crimson Gem Saga apparently uses this mode.
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2014-03-01 15:32:34 -08:00 |
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Unknown W. Brackets
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be79670efb
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Revert "Smooth SAS resampling when pitch != 0x1000."
This reverts commit 1efcebb121.
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2014-02-23 08:48:49 -08:00 |
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Unknown W. Brackets
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c806ae0982
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Revert "Optimize mixing samples at common pitches."
This reverts commit dd434cd7c5.
Conflicts:
Core/HW/SasAudio.cpp
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2014-02-23 08:48:30 -08:00 |
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Unknown W. Brackets
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97e8f36a9b
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Revert "Actually use the resample buffer."
This reverts commit dc5d17971c.
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2014-02-23 08:46:33 -08:00 |
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Unknown W. Brackets
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d6f203db99
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Revert "Reset resample hist on keyon, round up read."
This reverts commit 3edebbfba9.
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2014-02-23 08:45:46 -08:00 |
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Unknown W. Brackets
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3edebbfba9
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Reset resample hist on keyon, round up read.
If we have an uneven pitch, round up so that we get the next sample to
resample in.
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2014-02-22 22:38:03 -08:00 |
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Unknown W. Brackets
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9cba543a4b
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sceSasCoreWithMix() returns an error in raw mode.
And does not reschedule, specifically.
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2014-02-22 08:48:55 -08:00 |
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Unknown W. Brackets
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0939065333
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Report the raw output mode to find examples.
I can't find any games actually leaving the output mode at 1.
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2014-02-22 08:07:51 -08:00 |
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Unknown W. Brackets
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ff920f6af6
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Fix sceSas outputMode = 1 (which is not mono.)
May fix games that played audio only on the left side, or something.
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2014-02-22 07:52:18 -08:00 |
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Henrik Rydgård
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4e93573422
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Merge pull request #5486 from raven02/patch-25
Use GE_CMODE instead of TPSM_PIXEL_STORAGE_MODE
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2014-02-20 18:48:10 +07:00 |
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Unknown W. Brackets
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a1283644ab
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If never set, loop to the first vag block.
Not the second (0 = second.)
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2014-02-19 01:03:11 -08:00 |
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Unknown W. Brackets
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a36f7bf267
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Fill in predict_nr's above 5, fix clamping.
We weren't processing vag properly when it hit the edges.
The coefficients were found with testing about 384 samples.
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2014-02-19 01:01:56 -08:00 |
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Unknown W. Brackets
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11df9dabf9
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Add an extra delay to VAG keyon.
It seems to come in an extra sample late. PCM doesn't.
This corrects timing for VAG samples so they match up exactly. Really
minor, of course...
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2014-02-18 23:32:37 -08:00 |
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Unknown W. Brackets
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dc5d17971c
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Actually use the resample buffer.
Fixes static in Final Fantasy Tactics music.
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2014-02-17 23:23:44 -08:00 |
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Unknown W. Brackets
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93060e3aef
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Avoid some divisions, just in case.
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2014-02-17 23:19:30 -08:00 |
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