Commit Graph

191 Commits

Author SHA1 Message Date
Henrik Rydgård
b333e5b77f Comment the fallthroughs in SasAudio.cpp 2014-01-23 20:58:42 +01:00
Henrik Rydgård
6c5165e505 Revert "Merge pull request #5190 from raven02/patch-32"
This reverts commit aef180259a, reversing
changes made to d69f02dea0.
2014-01-23 20:57:39 +01:00
raven02
9965bbb43e Shouldn't voice.type == VOICETYPE_VAG/PCM 2014-01-24 00:28:53 +08:00
Unknown W. Brackets
4102e649d5 Key off the envelope when the VAG/etc. ends.
Fixes Yu-Gi-Oh Tag Force GX 3 hanging in some places.
2014-01-13 21:42:42 -08:00
Unknown W. Brackets
79864a5ee0 Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
Henrik Rydgard
ddfdeb2222 VAGADPCM: no need to check end_ for every sample, it's only modified in DecodeBlock (and Start). 2014-01-04 11:01:44 +01:00
Henrik Rydgard
0de71f27cb Optimize the VAGADPCM decoder. 2014-01-04 01:59:20 +01:00
Henrik Rydgård
00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Henrik Rydgard
2c9a1123f0 Fix audio regression: Don't "WalkCurve" on state OFF 2013-11-17 23:13:30 +01:00
Henrik Rydgard
b30495c8e8 Reapply the "duration" SasAudio optimization. 2013-11-17 16:49:43 +01:00
Henrik Rydgard
5f51432de7 Revert "More minor SasAudio optimizations"
Will reapply later in pieces.

This reverts commit cd251af345.
2013-11-17 16:46:26 +01:00
Henrik Rydgård
4a89e2e74f Add "Dump frame GPU commands" to the "in-game" dev menu too. 2013-11-15 16:49:13 +01:00
Henrik Rydgård
cd251af345 More minor SasAudio optimizations 2013-11-15 12:28:16 +01:00
Henrik Rydgård
21006dc6a7 SasAudio: Compute envelope duration on state changes only. 2013-11-15 12:05:10 +01:00
Sacha
72fd653a31 sceAudio: ARM optimisation. 2013-10-29 00:16:37 +10:00
Unknown W. Brackets
ad8c4af936 Respect the bgm vol setting for at3, mp3, video. 2013-10-26 19:33:25 -07:00
Henrik Rydgard
f0e47838c6 Just break out some functions in SasAudio 2013-10-24 01:19:08 +02:00
Henrik Rydgard
a790c0a723 SasAudio: Add some comments about reverb, and add the reverb type list 2013-10-23 22:59:42 +02:00
Henrik Rydgård
ac2334386a Move BufferQueue out of the at3 plugin header 2013-10-17 12:31:22 +02:00
adrian17
7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
78d3ee3d6a Misc cleanup, mostly logging code 2013-09-07 13:01:19 +02:00
ufdada
4576f03bd9 Small improvement for fade-in and fade-out sounds in Loco Roco
The fade-in and fade-out sounds in Loco Roco are way too long, this  small change improves it alot. now the sound that is played after reaching the goal in a level sounds about right.
2013-08-31 18:12:16 +02:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00