Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Henrik Rydgård
7bb1914fd3
Add FrameTiming.cpp/h (with no real contents)
2023-08-13 17:57:43 +02:00
Henrik Rydgård
096c168dd7
Add yield() function to tell the CPU that we're busy-waiting (rare) ( #17862 )
...
* Add yield() function to tell the CPU that we're busy-waiting (rare)
Use it only for the busy-wait in lag sync, which only happens in
Windows.
* Buildfix attempt
2023-08-07 21:38:03 +02:00
Henrik Rydgård
a32249a3cf
Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
2023-08-03 16:19:18 +02:00
Henrik Rydgård
fc6879674e
Refactor overlays into an enum
2023-08-02 13:03:04 +02:00
Henrik Rydgård
f0fd9e85aa
Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU
2023-07-30 18:35:18 +02:00
Unknown W. Brackets
f0d4267c5e
HLE: Reset ll/sc link on any syscall.
...
This seems to happen from any syscall, which makes sense.
The bit isn't cleared on an sc, but a thread switch doesn't need to occur.
2023-07-29 17:57:56 -07:00
Henrik Rydgård
95c5550071
Merge pull request #17765 from hrydgard/rapid-fire-interval
...
Make the rapid-fire interval configurable
2023-07-23 12:24:05 +02:00
Henrik Rydgård
d924b742c0
Make the rapid-fire interval configurable
...
Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.
With this new setting, you can change the repeat interval from the
default of 5 frames.
The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
eb14c87a71
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
Henrik Rydgård
ecea3844b0
Improved progress bar popups for downloads
...
Now shows the filename, and also there's a delay mode where they'll only
be visible if the download takes more than a second, plus they can be
named.
2023-07-18 15:13:44 +02:00
Henrik Rydgård
5aeccca85b
Move Achievements::FrameUpdate call to hleEnterVblank for consistency
2023-07-13 16:47:16 +02:00
Henrik Rydgård
c6d33957af
Add a checkmark icon. Rebuild the UI icon atlas image
2023-07-13 11:02:15 +02:00
Henrik Rydgård
5d3e438258
Unlimited alternate speed got broken in recent changes. Fix it.
2023-07-12 20:55:45 +02:00
Henrik Rydgård
95807a4791
In challenge mode, allow faster alternate speeds (but not slower).
...
Fixes issue reported in #17631
2023-07-11 11:29:26 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
18e6da2e3d
rc_client: Hook up UMD change (untested)
2023-07-08 21:47:19 +02:00
Henrik Rydgård
9bd67df5b2
Achievement savestate fixes
2023-07-08 21:47:16 +02:00
Unknown W. Brackets
725f1059d6
Kernel: Use lower profiler func timing.
2023-07-08 06:20:17 -07:00
Henrik Rydgård
270382b958
Remove delays in sceKernelReferThreadProfiler/ReferGlobalProfiler.
...
This fixes timing in the MLB games, but is inconsistent with testing :(
See issue #17623
2023-07-08 11:26:47 +02:00
Henrik Rydgård
51e9370198
Remove the unused parameter
2023-07-05 11:51:51 +02:00
Henrik Rydgård
7daaab96d5
Fix performance issue in MLB 2k games with profiler funcs
...
The two functions sceKernelReferThreadProfiler and
sceKernelReferGlobalProfiler are spammed by this game. So let's reduce
logging to DEBUG and delay the response by a tested number of ms.
Fixes #17623
2023-07-05 11:45:46 +02:00
Henrik Rydgård
1375b6e097
Buildfix
2023-06-30 17:25:44 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00