Unknown W. Brackets
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62b1fe0fb1
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sceIo doesn't have to do emu output, headless can.
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2012-12-30 00:00:58 -08:00 |
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Unknown W. Brackets
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ade0f4103b
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Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
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2012-12-29 23:21:56 -08:00 |
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Unknown W. Brackets
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03d9157d26
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Draw offscreen in headless (Windows only.)
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2012-12-29 23:21:55 -08:00 |
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Unknown W. Brackets
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7bd16a7f97
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Add warnings when GE callbacks are misused.
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2012-12-29 15:55:05 -08:00 |
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Unknown W. Brackets
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97bdaf5dd2
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Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
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2012-12-29 15:55:05 -08:00 |
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Unknown W. Brackets
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2ed0902ae2
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Cleanup sceGe stubs and void return values.
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2012-12-29 15:43:17 -08:00 |
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Henrik Rydgård
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acd1457308
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Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
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2012-12-29 15:34:57 -08:00 |
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Unknown W. Brackets
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8c98c7b141
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Reverse the analog Y for everyone.
Verified XInput is still happy this way.
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2012-12-29 13:01:10 -08:00 |
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Unknown W. Brackets
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589916fca2
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Move GPU state to sceDisplay, reset GPU on load.
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2012-12-29 12:49:49 -08:00 |
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Unknown W. Brackets
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ea9f0be28a
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Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
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2012-12-29 11:41:33 -08:00 |
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Unknown W. Brackets
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cb0538c4db
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Can't just do that, might get the vtbl. Arg.
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2012-12-29 03:19:13 -08:00 |
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Unknown W. Brackets
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0edbcdc955
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Fix some missing things / bugs in save states.
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2012-12-29 02:56:56 -08:00 |
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Henrik Rydgård
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ec080eb2b6
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Merge pull request #281 from unknownbrackets/savestates
Savestate tweaks (gzip, Windows cli/UI cleanup)
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2012-12-29 00:47:09 -08:00 |
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Unknown W. Brackets
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e03044b241
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Fix a crash with FPL objects in save states.
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2012-12-28 23:30:43 -08:00 |
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Unknown W. Brackets
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ac2768640a
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Add save stating changes to mediaengine.
Also makes it compile again.
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2012-12-28 23:29:24 -08:00 |
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Unknown W. Brackets
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6f9f9e1c98
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Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
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2012-12-28 22:32:56 -08:00 |
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Florent Castelli
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6eec4f5d7f
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
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Henrik Rydgård
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95c4e0b9c4
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Quick build fix for gcc
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2012-12-28 23:33:00 +01:00 |
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Unknown W. Brackets
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269a776363
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Add a simple devctl to verify the state.
Could do more, but this should be useful.
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2012-12-28 14:13:34 -08:00 |
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Unknown W. Brackets
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fd2f609367
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Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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bcecd881b1
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Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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644e6b615c
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Fix memory leak in msgpipe when loading state.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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e665618891
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Fix kernel object loading (ouch) from save states.
Also a fix to SAS voices not saving right.
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2012-12-28 13:55:30 -08:00 |
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Unknown W. Brackets
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5999fac10d
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Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
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2012-12-28 13:55:30 -08:00 |
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Unknown W. Brackets
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19aaca2705
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Start save stating audio, plus minor fixes.
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2012-12-28 13:55:29 -08:00 |
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