Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
ANR2ME
4f76f2415d
Prevent sceNetGetMallocStat from spamming debug log on some games.
2020-09-23 04:30:14 +07:00
ANR2ME
8d68e917b7
Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
2020-09-14 03:38:20 +07:00
ANR2ME
82a064adcf
Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
2020-09-10 12:00:30 +07:00
ANR2ME
97e5a1f447
Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
2020-09-09 14:21:32 +07:00
ANR2ME
824beb7232
Prevent sceNetGetMallocStat from spamming Info Logs
2020-09-08 10:33:20 +07:00
Unknown W. Brackets
fcaef648ec
Net: Fix memory corruption on save old state.
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Can't restore these if they're not inited either.
2020-09-07 07:23:13 -07:00
ANR2ME
b1d6f6aa48
Added some more info in Debug Log to help debugging
2020-09-07 03:38:45 +07:00
ANR2ME
d3157205dd
Don't allocate PSP's Memory during DoState
2020-09-04 13:09:45 +07:00
ANR2ME
439171fc56
An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
2020-09-04 13:09:44 +07:00
ANR2ME
6a9cf0f575
An attempt to differentiate adhoc connect, create, and join.
2020-09-04 13:09:44 +07:00
ANR2ME
d99f55465e
Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
2020-09-04 02:39:00 +07:00
ANR2ME
ca059bc962
Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
2020-09-03 05:17:42 +07:00
ANR2ME
0298f59fd5
Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network
2020-08-19 12:33:20 +07:00
Unknown W. Brackets
4d307be2b2
Net: Simplify local IP lookup.
2020-08-17 23:34:29 -07:00
Unknown W. Brackets
a89840f309
Net: Cut down on local IP aliasing.
2020-08-17 23:08:35 -07:00
ANR2ME
bd36b9dff1
Shows AdHoc and Access Point Connecting... Dialog
2020-08-13 00:59:50 +07:00
ANR2ME
8dec09703f
Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log
2020-08-13 00:59:50 +07:00
ANR2ME
2620957aba
An attempt to simulate a fake PSN authentication on Patapon 3
2020-08-12 21:16:01 +07:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
ANR2ME
5de2707633
Fix crashes issue due to 0 is a valid index to types_, using invalid index like -1 should give a better/clearer stack trace
2020-08-02 14:02:49 +07:00
ANR2ME
8886291434
Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value
2020-08-02 12:57:27 +07:00
ANR2ME
90ff382c59
Rearranged network's After PSPAction creation/registration so that newer one have higher value to prevent network's callbacks triggering the wrong after action after loading from old save state.
2020-08-02 08:49:58 +07:00