Commit Graph

317 Commits

Author SHA1 Message Date
Unknown W. Brackets
6d14c17f26 Mpeg: Treat negative available packets as zero. 2016-06-04 18:16:19 -07:00
Unknown W. Brackets
deffb246ae Mpeg: Require less memory for older lib versions.
It seems it started requiring 64k at 1.05.
2016-06-04 18:16:18 -07:00
sum2012
5e20ba1811 Temporarily disable PMP video for non-windows 2016-04-13 20:06:51 +08:00
Henrik Rydgard
c8457d39ed Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
Henrik Rydgard
e866d83547 Temporarily revert "Mpeg: Return errors when no audio is available."
This reverts commit c03f6c23ed.

This caused trouble as seen in #8464, but is probably right - needs other fixes though so
it will have to wait until after 1.2.0.
2016-01-23 17:08:01 +01:00
Unknown W. Brackets
f60aef2e16 Add a more specific interface for video frames.
Since we know more about them.  No functional change yet.
2016-01-17 12:57:26 -08:00
Unknown W. Brackets
74d40115a0 Mpeg: Initialize esBuffer to safer values.
Makes the audio work properly in Dan Ball Senki W (#4786.)
2016-01-17 00:31:22 -08:00
Unknown W. Brackets
c03f6c23ed Mpeg: Return errors when no audio is available.
Before, we were only returning an error once, in an effort to log only
once.  This meant sometimes games would not realize they needed to add
packets.
2016-01-17 00:22:46 -08:00
Henrik Rydgard
351baa101c Some Android warning fixes 2015-09-22 18:30:57 +02:00
Henrik Rydgård
33c39636c8 Don't use deprecated FFMPEG codec IDs. Tries to solve #7955.
Simpler alternative to #7959.
2015-09-12 10:45:03 +02:00
Unknown W. Brackets
c0dde25e5a Set the sid on StreamInfo.
It's not used anyway, but if we have it there it might be later.
2015-04-08 11:57:58 -07:00
Unknown W. Brackets
2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets
fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sum2012
b3bb733b0d Add back hleDelayResult in sceMpegAvcCsc
Fix #7549 Dengeki no Pilot: Tenkuu no Kizuna video flickering
But not break Bleach heat of soul 6
2015-03-04 07:21:38 +08:00
Unknown W. Brackets
d49010832c Make sceMpegChangeGetAuMode() operate more sanely.
I'm pretty sure this is what the intention was before, but it still
doesn't do anything useful (since ignore* are... ignored.)
2015-03-01 09:26:53 -08:00
Unknown W. Brackets
f312925374 Fix a log message. 2015-03-01 09:26:08 -08:00
Chin
22593cddcc Use pre-increment instead of post-increment for iterators, and use auto for some iterators 2015-03-01 16:55:47 +01:00
sum2012
b5ee54a653 Fix linux compile 2015-03-01 08:39:48 +08:00
sum2012
cb66412919 Some work in sceMpegGetPcmAu
Fix #6546
2015-03-01 06:52:45 +08:00
Unknown W. Brackets
522f9fabd8 Add some reporting to sceMpeg funcs. 2015-02-28 11:15:02 -08:00
sergiobenrocha2
9dbd18e59d Ensure that it will use ffmpeg from ppsspp, not from the system. 2015-02-03 17:46:51 -02:00
Unknown W. Brackets
ce33a9f128 Try to handle savestates better.
Just in case.  This isn't perfect but it should catch common cases.
2015-01-03 21:46:40 -08:00
Unknown W. Brackets
67cbf2e904 Reverse packetsFree to packetsAvail.
This is the actual value stored in memory, which games may be accessing or
even writing to.

Makes the video/mpeg/ringbuffer/avail test pass.
2015-01-03 18:59:56 -08:00
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00