Commit Graph

111 Commits

Author SHA1 Message Date
kaienfr
4eedd7a3cd Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-13 14:39:56 +02:00
raven02
3a0b17a50f Put in parameters for sceMp3LowLevelInit/Decode 2014-04-13 17:18:18 +08:00
kaienfr
e25bc6908a Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00
kaienfr
976c9bbfdc Fix Dead and live freezing issue.
Just a typo in sceMp3 when using the universal class.
2014-04-12 15:46:35 +02:00
kaienfr
a7691737b5 Transfer old mp3 savestate into new mode; Rename class functions sceAu... to Au...
Tests on games are just ok.
2014-04-12 02:12:25 +02:00
kaienfr
ee1d541c28 Update minor comments 2014-04-11 23:42:07 +02:00
kaienfr
3a12cf2ad7 Universal Audio Class
Based on my implementation in sceAac https://github.com/hrydgard/ppsspp/pull/5836
I've created a class AuCtx included in My SimpleAudioDec.cpp/.h which aims at providing a standard easy implementation to support all codecs in ffmpeg.
Here, I also completely re-code sceMp3 file with this class to give an example how to use this class, and it has solved all mp3 issues I've observed in the current master.
Tests on different freq and channels mp3 audios as:
Miku custom BGM (48kHz, stereo), Hanayaka Nari Wa ga Ichizoku(32kHz, mono, a little fast but better than before now), downstreet panic (44.1kHz, stereo), and learn jp09(44.1kHz, stero) are just all right.
Especially, I am very glad to see that Miku's Custom BGMs have no repetition issues in first tone any more and no longer stopped in the first second neither. :)
We will come into a new age to fast support new audio formats from now on I hope :P
2014-04-11 22:56:59 +02:00
kaienfr
c216b535ee Save current changes 2014-04-11 15:09:31 +02:00
raven02
c711f76eaa Use ctx->mp3Channels instead of setting frame.channel in case of FF incomplete frame 2014-04-10 20:48:16 +08:00
raven02
97c68de661 Parse MP3 header to correct set the channel and samplerate 2014-04-10 20:08:34 +08:00
Henrik Rydgård
f328cfe655 Merge pull request #5816 from raven02/patch-8
No need to init packet as 0
2014-04-09 15:01:00 +02:00
sum2012
292e9baa08 Fix Integer divide in zero in sceMp3Decode 2014-04-08 23:11:55 +08:00
raven02
619039aed6 No need to init packet as {0} 2014-04-07 19:29:57 +08:00
kaienfr
abec329e59 Mp3 file is not always have two channels 2014-04-07 03:52:43 +02:00
Henrik Rydgard
54d4663580 Revert "Merge pull request #5813 from raven02/patch-6"
This reverts commit 7b3828a9ae, reversing
changes made to c724a6c06a.
2014-04-06 21:09:28 +02:00
raven02
e73a49c2b2 sceMp3 : allocate audio frame 2014-04-06 20:48:57 +08:00
raven02
485b5df7cf Remove (AVFormatContext**) 2014-04-06 17:32:28 +08:00
raven02
5b19f1d53c Cleanup /* ... */ 2014-04-05 23:25:49 +08:00
raven02
4a35c726b3 Log channel/samplerate/bitrate 2014-04-05 21:57:26 +08:00
raven02
3b793a55e2 Remove some obsolete unused code 2014-04-05 20:29:00 +08:00
raven02
b6ccd650ff sceMp3 : use bswap32 for swapping endian 2014-04-05 15:26:22 +08:00
Unknown W. Brackets
aea26f666c Clean up some atrac/mp3 potential leaks. 2014-03-30 15:08:38 -07:00
raven02
7577481d6e Change it to ctx->bufferWrite %= ctx->mp3BufSize; 2014-03-29 12:37:33 +08:00
raven02
790c570e67 Fix crash and wrong mp3 playback in Downstream Panic ULUS10322 2014-03-29 12:16:57 +08:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00