Commit Graph

59 Commits

Author SHA1 Message Date
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3903f27dfd Add handlers for callbacks during mbx waits. 2013-09-03 01:21:51 -07:00
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354dbfec6c Improve some reporting of options structs. 2013-08-25 16:43:47 -07:00
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81f7103e0b Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
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67e2c1fb98 Shut up an incorrect warning.
It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
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933c8abb55 Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
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0918ec8598 Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.

Also some other minor warnings.
2013-04-05 20:44:17 -07:00
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e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
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e133d33167 Don't re-wake a thread already woken by delete.
Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
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a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
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2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
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1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
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140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
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43c8726554 Oops, 0 is a valid timer id. 2013-01-18 01:38:14 -08:00
Henrik Rydgård
95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
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bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
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3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
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595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
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991243fffd Add basic DoState() to tertiary kernel objects. 2012-12-28 13:52:52 -08:00
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9ba0ed46fd Always create CoreTiming timers during kernel init. 2012-12-23 21:27:26 -08:00
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17cba6adc3 Switch Mbx to using a linked list.
This approximates the error messages for the hardware much better.
More complicated, though.
2012-12-16 21:36:53 -08:00
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599465ee6e Correct priority handling for Mbx funcs.
Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
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87fcdc9080 Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
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0d07013199 Cleanup timeouts and refer for Mbx functions. 2012-12-16 21:36:52 -08:00
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13ed64ff4b Add basic timeout support for Mbx. 2012-12-16 21:36:51 -08:00
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94094f99bf Cleanup basic Mbx implementation, create func. 2012-12-16 21:36:51 -08:00