Unknown W. Brackets
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580d4436a3
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Fix vtimer uid param type, add algorithm include.
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2013-10-22 07:46:33 -07:00 |
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Unknown W. Brackets
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0a373b08b7
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Return better vtimer errors within interrupts.
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2013-10-22 07:45:53 -07:00 |
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Unknown W. Brackets
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67cd13702e
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Correct sceKernelSetVTimerTime*().
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2013-10-22 07:45:48 -07:00 |
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Unknown W. Brackets
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0c8cc25eb4
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Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
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2013-10-07 07:46:18 -07:00 |
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Unknown W. Brackets
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d3e566935a
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Avoid load state crash if kernel objects fail.
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2013-10-06 22:09:50 -07:00 |
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shenweip
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7f92a5dffd
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Oops
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2013-10-02 06:54:15 +08:00 |
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shenweip
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346d277042
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Fix bugs and Clean up.
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2013-10-02 06:07:02 +08:00 |
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Unknown W. Brackets
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b928f50353
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Cleanup sceKernelRegisterExitCallback() per tests.
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2013-09-29 01:10:07 -07:00 |
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Unknown W. Brackets
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a7ec139b5a
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Savestate the exit callback, reporting.
Seems like LoadExecForUser_362A956B() uses it, so we need to save it.
I have no confidence that function works correctly, so let's report it.
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2013-09-29 00:19:54 -07:00 |
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Unknown W. Brackets
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d1d9fb5bbf
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Start the kernel ids over on reset.
So that things aren't affected by wrapping over. Although, maybe we
should handle that better if it causes incorrect behavior...
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2013-09-17 08:11:51 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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cff9a7b819
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Don't allow thread start/create inside interrupts.
This fixes the volatile power test, and returns the right message even for
bad arguments.
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2013-09-14 02:48:10 -07:00 |
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Unknown W. Brackets
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b898e397aa
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Correct sceKernelGetThreadStackFreeSize().
It was always returning 0.
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2013-09-10 01:31:03 -07:00 |
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Unknown W. Brackets
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64b75ed3ff
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Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
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2013-09-09 00:21:15 -07:00 |
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Unknown W. Brackets
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08b41df6a2
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Change a few more log types.
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2013-09-07 13:31:14 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgard
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cc8e4cb8fe
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
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Lioncash
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1583bcb499
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Fix a null check in sceKernel.cpp
Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
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2013-09-04 14:19:32 -04:00 |
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shenweip
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c05100e0e3
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Add sceHeap,some games will call this.
e.g. Linear ModeSenritsu no Stratus
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2013-09-04 11:05:14 +08:00 |
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Unknown W. Brackets
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15a0f39fa1
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Return yet more errors while inside interrupts.
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2013-08-28 23:15:13 -07:00 |
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Unknown W. Brackets
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686d893d5c
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Return more correct errors inside interrupts.
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2013-08-28 22:35:06 -07:00 |
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Unknown W. Brackets
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17a5a42a14
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Disable some common waits inside interrupts.
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2013-08-27 23:55:37 -07:00 |
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Unknown W. Brackets
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61fae4e920
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Return proper errors while dispatch disabled.
In at least the majority of waits.
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2013-08-27 23:55:37 -07:00 |
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Unknown W. Brackets
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252bf04c64
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sceKernelDelaySysClockThread() cleanup.
It doesn't wait either of course.
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2013-08-27 23:55:35 -07:00 |
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Unknown W. Brackets
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93b461774a
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Disable common wait funcs while intr disabled.
Per PSP tests.
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2013-08-27 23:55:35 -07:00 |
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