Unknown W. Brackets
d378b1c324
Deallocate properly in shutdown, not in init.
2012-12-24 01:41:15 -08:00
Unknown W. Brackets
41db5c46a5
Fix random modules not reseting on shutdown.
2012-12-23 22:52:40 -08:00
Unknown W. Brackets
9ba0ed46fd
Always create CoreTiming timers during kernel init.
2012-12-23 21:27:26 -08:00
Henrik Rydgård
4a4d126dc7
Init/shutdown mutex
2012-12-23 11:19:55 +01:00
Unknown W. Brackets
ec753a3575
Fix some ignored error / shadowing warnings.
2012-12-21 16:23:21 -08:00
Unknown W. Brackets
6a9a183dd3
Use sceKernelDcache*() to invalidate the texcache.
...
Also in the block transfer code.
2012-12-21 14:10:57 -08:00
Henrik Rydgard
4d4370232c
Assorted minor cleanup and fixes.
2012-12-21 10:20:22 +01:00
Unknown W. Brackets
aadbe50357
Implement the basic functionality of alarms.
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They only fire the once though, and the use of subintr might be
a bit naive, may need internal funcs.
2012-12-20 20:07:53 -08:00
Henrik Rydgard
ab35c7f612
Merge branch 'master' into mediaengine
2012-12-18 00:05:09 +01:00
Henrik Rydgard
5a11d4d9c5
Implement sceKernelGetThreadmanIdList (partially)
2012-12-17 22:21:17 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
Henrik Rydgard
bc214dcf37
Merge branch 'master' into mediaengine
...
Conflicts:
Common/LogManager.cpp
Core/CMakeLists.txt
Core/Core.vcxproj
Core/Core.vcxproj.filters
Core/CoreParameter.h
Core/HLE/sceAudio.cpp
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceMpeg.cpp
android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Unknown W. Brackets
599465ee6e
Correct priority handling for Mbx funcs.
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Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
94094f99bf
Cleanup basic Mbx implementation, create func.
2012-12-16 21:36:51 -08:00
Unknown W. Brackets
45258bb61f
Cleanup behavior in sceKernel*EventFlag() funcs.
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Biggest change is just that sceKernelSetEventFlag() rescheds.
2012-12-14 21:25:29 -08:00
Unknown W. Brackets
d2d82196b7
Add timeouts for event flags.
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Makes the threads/events/events test pass.
Still needs more tests, most likely several things are currently a
bit incorrect, like delete not waking threads.
2012-12-14 12:05:14 -08:00
TMaul
bbdeef5115
Fix some tabs in sceKernel.cpp
2012-12-09 20:49:16 +00:00
Unknown W. Brackets
f145bafc7a
Wrap a few of the sceKernel*Thread funcs.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
3d57a4c838
Cleanup some wrappers now that rescheds defer.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
15c05dc08c
Implement sceKernelTerminateThread(), not fully.
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It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
TMaul
9bcb67f90b
Add some missing sce* Functions
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Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.
in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Unknown W. Brackets
fd2d666191
Add ctrl sampling (vblank).
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This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
Unknown W. Brackets
a81c138004
Create and Delete LwMutex funcs.
2012-11-20 02:20:15 -08:00
Unknown W. Brackets
b9bb5c4cce
Make sceKernelStartThread() reschedule.
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Mutexes and semaphores are wrong, duh.
2012-11-20 02:20:13 -08:00
Unknown W. Brackets
2290397b94
sceKernelTryLockMutex() and fix other locking.
2012-11-20 02:19:21 -08:00