Commit Graph

388 Commits

Author SHA1 Message Date
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
8d29b583e8 Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Henrik Rydgård
374e12afc3 Merge pull request #5590 from unknownbrackets/xbox
Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Unknown W. Brackets
d7ba8f7312 Correct error code for reads into a bad pointer.
Per tests this is generally -1.
2014-03-02 13:59:34 -08:00
Unknown W. Brackets
2a4cbb7171 Allow two threads to read from a file at once.
It just happens in order, rather than failing with an error (async busy.)
Async operations still fail when used in this way, however.
2014-03-02 13:49:29 -08:00
Unknown W. Brackets
07a2e57932 Synchronize IO operations before any seek.
To prevent it from seeking before the operation.
2014-03-02 13:47:11 -08:00
Unknown W. Brackets
2c40cd509a Avoid overwriting io thread results.
Just block until it's done so that things are synchronous.
2014-03-02 13:45:12 -08:00
Ced2911
b6d37f97b8 [sceIo] 360 thread fixes 2014-03-02 11:31:32 -08:00
Unknown W. Brackets
bd982b2e6f Support PSP_O_TRUNC on Windows.
There are more modes we don't support properly.  May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Unknown W. Brackets
73722d9cee Support additional prefixes, like memstick:.
I also found umd01: and host01: work, etc.  May help #5377 and possibly
others.

It seems like games can assign these at will and potentially even
subpaths, but reporting hasn't shown many cases yet.  We can still watch
it.

Avoided mapping additional systems because savestates don't handle that
well currently.
2014-02-10 01:41:28 -08:00
Unknown W. Brackets
a0d5610f36 Report usage of sceIoAssign() and sceIoUnassign(). 2014-02-09 12:29:22 -08:00
Unknown W. Brackets
7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
10f52fa2b0 Just in case, also clear results on shutdown. 2014-01-26 19:10:20 -08:00
Unknown W. Brackets
c03326eed4 Discard any pending result when closing a file. 2014-01-26 18:49:34 -08:00
Ced2911
2941ec7227 [core] some endian fix try
Conflicts:
	Core/HLE/sceIo.cpp
2014-01-26 14:25:54 -08:00
Unknown W. Brackets
c5e11c63c0 Now umd0: size is in sectors, not bytes.
So we have to check based on that correctly.  Darn it.
2014-01-22 22:24:30 -08:00
Unknown W. Brackets
f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård
ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Unknown W. Brackets
0bf1ef5773 Improve sceIoGetDevType() return values.
At least for block/file devices.  Can't find a way to get an alias.
2013-12-27 08:04:00 -08:00
Unknown W. Brackets
23971e9900 Implement ioctl command 0x01020002. 2013-12-27 08:03:59 -08:00
Unknown W. Brackets
dbf86187e3 Add Ioctl() to IFileSystem, cleaner. 2013-12-27 08:03:59 -08:00
Unknown W. Brackets
8c34f5f78e Implement ioctl command 0x01d20001. 2013-12-27 08:03:58 -08:00
Unknown W. Brackets
d916ce7658 Correct result for sceIoRead type ioctls. 2013-12-27 08:03:58 -08:00
Unknown W. Brackets
76d0cd444e Implement ioctl command 0x01f100a6. 2013-12-27 08:03:57 -08:00