mattweb28
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b38e6dd02d
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fix ioctl cmd=0x01020004
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2013-07-08 15:11:58 +08:00 |
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tpu
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3ac9aa9cfb
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bug fix about ISOfilesystem and sceIo
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2013-07-06 23:42:49 +08:00 |
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Lioncash
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b823bb7543
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Change PSPPointer function name Valid to IsValid.
Improves readability and shows intent better.
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2013-06-25 09:51:39 -04:00 |
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Unknown W. Brackets
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c8ee2c0739
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sceIoRename() ignores any path on dest.
Also, change the interface so it can return an error code. Currently not
returning perfect error codes but it's better than before.
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2013-06-23 20:09:44 -07:00 |
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Unknown W. Brackets
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933c8abb55
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Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
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2013-06-18 23:54:29 -07:00 |
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Unknown W. Brackets
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2bc3da5b94
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Return fds in the range 0 - 64 like the PSP.
Some games appear to check ids are valid specifically by checking this
range. Reproduced on a PSP.
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2013-06-16 10:07:49 -07:00 |
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Unknown W. Brackets
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c1ed09949d
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Initial impl of sceIoGetFdList().
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2013-06-16 09:11:19 -07:00 |
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Unknown W. Brackets
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4c730a60c9
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Eat cycles in devctl 0x02425823, fix params.
I can't seem to reproduce a way to change its return value, though...
Significant performance improvement for Star Ocean, especially in intro.
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2013-06-08 18:03:28 -07:00 |
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Unknown W. Brackets
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7687bccce6
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Try to avoid possible global var name conflicts.
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2013-05-31 23:14:28 -07:00 |
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The Dax
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cda9881cb9
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Fix some logging typos and a comment typo.
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2013-05-31 12:59:39 -04:00 |
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The Dax
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e4e642b2a7
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Fix Call of Duty Road to Victory black screen caused by Pangya fix. It was just a simple oversight.
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2013-05-30 23:02:53 -04:00 |
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The Dax
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370b50a328
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Fix Pangya: Fantasy Golf hang when going in-game via emulating SCE_KERNEL_ERROR_NOCWD correctly, or at least, more correctly than it was before.
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2013-05-30 16:15:15 -04:00 |
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Unknown W. Brackets
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c9e931e362
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Save the state of the PGD info struct.
Not touching any of its internals.
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2013-05-27 23:59:03 -07:00 |
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The Dax
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dd7c66cd49
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Implement unknown SceIOIoCtl command 0x1f30003. It always returns 1. Pangya Fantasy Golf seems to use it, and implementing it makes the game boot, but it still has serious graphical issues.
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2013-05-20 16:49:26 -04:00 |
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Unknown W. Brackets
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ded3fb5e12
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Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
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2013-05-19 22:12:37 -07:00 |
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Unknown W. Brackets
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f5eb684abc
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Return an error when there's no async op.
And generally improve error codes for async io poll/wait funcs.
Fixes #1790.
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2013-05-12 17:28:07 -07:00 |
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Unknown W. Brackets
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8e1193feba
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Fail with an error in sceIoChdir for invalid dev.
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2013-05-12 16:51:08 -07:00 |
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Henrik Rydgård
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c84ca2968e
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Merge pull request #1626 from tpunix/master
DLC bug fix
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2013-05-02 03:30:48 -07:00 |
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tpu
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f3d6cffd72
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npdrmLseek/npdrmRead BUG fix
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2013-05-02 17:47:34 +08:00 |
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raven02
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bbff79a894
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Several CMD update in sceIoDevctl()
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2013-04-28 19:39:47 +08:00 |
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tpu
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641b78ab67
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add DLC support
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2013-04-20 13:51:40 +08:00 |
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Unknown W. Brackets
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c1d72b4210
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Fix sceIoCloseAsync so it closes on wait.
Oops.
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2013-04-16 00:16:22 -07:00 |
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Unknown W. Brackets
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b03b88b7ed
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Fix small reporting typo.
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2013-04-13 00:36:32 -07:00 |
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Unknown W. Brackets
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ff8c128d20
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Trim the newline at the end of stdout output.
Makes the log a bit easier to read.
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2013-04-09 23:26:27 -07:00 |
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Unknown W. Brackets
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57963a3de3
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sceIoRead/Write doesn't work without dispatch.
Except stdout/etc.
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2013-04-06 17:04:19 -07:00 |
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