Unknown W. Brackets
39b1d97beb
Make the lag sync adapt to minor variance.
2014-06-02 23:34:48 -07:00
Unknown W. Brackets
29f2519861
Add an experimental sync to keep real time sync.
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May help input, audio, and network related lag problems.
2014-06-02 23:34:48 -07:00
sum2012
d2f7a9974f
Add sceDisplaySetMode error code base on JPCSP
2014-04-26 04:41:01 +08:00
Unknown W. Brackets
ed99c33cd7
Interpret iForceMaxEmulatedFPS based on 1.001 NTSC.
2014-04-13 21:47:11 -07:00
Unknown W. Brackets
4c1c694d4b
Use flags to avoid hashing textures when unchanged.
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If only parameters change (like wrapping or clut, etc.) we don't need to
rehash the data - we know it hasn't changed.
Should reduce the distance between lazy texture hashing on and off.
2014-04-13 14:22:39 -07:00
Henrik Rydgard
2240cae3bf
Prevent overrunning the debug print overlay buffer
2014-03-24 11:41:18 +01:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
Henrik Rydgård
b7651b61c7
Merge pull request #5546 from chinhodado/fixes
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some minor fixes and changes
2014-02-23 19:12:42 +07:00
chinhodado
20ed422c3a
remove a duplicate assignment
2014-02-22 23:23:33 -05:00
sum2012
f0ad992b67
Add sceCtrl_driver and sceDisplay_driver
2014-02-17 20:46:57 +08:00
Henrik Rydgård
9bea246509
Upgrade savestates correctly for the brightnessLevel addition.
2014-02-04 17:10:46 +01:00
raven02
b783723098
Implement sceDisplaySetBrightness()/sceDisplayGetBrightness()
2014-02-04 22:22:06 +08:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Unknown W. Brackets
10454654bf
Ignore unreasonable timestep values.
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This fixes #5202 (Crisis Core stuttering) and improves Mana Khemia's "Who
are you?" sound effect while loading savedata. May also improve Monster
Hunter's similar issue.
2014-01-24 23:55:19 -08:00
Unknown W. Brackets
4541ec4b05
Smooth out detected FPS changes.
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Helps reduce uneven FPS rates and sound effect glitches during transitions
(e.g. between a 30 fps scene and a 60 fps menu, or etc.)
2014-01-23 22:23:43 -08:00
Unknown W. Brackets
f8883279b5
Eat some cycles when flipping the framebuffer.
2014-01-19 12:53:19 -08:00
Unknown W. Brackets
bf37e55b9f
Don't return latched framebuf if not latched.
2014-01-12 23:29:03 -08:00
Unknown W. Brackets
4f585fd7a6
Fix a few minor typos.
2014-01-11 22:59:52 -08:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
9e9c6c0719
Allow auto frameskip to skip > 1 frame.
2013-12-15 13:27:16 -08:00
Unknown W. Brackets
160ee740d2
Fix some vblank callback wait problems.
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Stupid mistake, missing this. May help #3680 .
2013-12-05 23:26:59 -08:00
Henrik Rydgård
7c7c4aaadc
Add "u_time" uniform to postprocessing shaders.
2013-12-02 17:24:55 +01:00
Henrik Rydgard
1a6b4ceafb
Compensate frame delay for the PSP refreshing at 59.94 Hz
2013-11-20 23:53:28 +01:00
Unknown W. Brackets
425ea8b846
Track hcount as an integer, not a double.
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Since it's even with NTSC. Makes much more sense.
2013-11-18 08:12:49 -08:00
Unknown W. Brackets
2b74f7f812
Switch to 59.94 fps rather than 60.
2013-11-18 08:06:09 -08:00