zminhquanz
7347c28464
Fixes
2017-06-15 21:43:41 +07:00
zminhquanz
e2c9fa7f57
Fixes
2017-06-15 12:15:56 +07:00
zminhquanz
bb5114bc84
Add 1 line
2017-06-12 13:41:04 +07:00
zminhquanz
98586e0af8
Oops
2017-06-11 20:42:54 +07:00
zminhquanz
1fb31c73cb
Fix running slow message , it's always show when game run stable above 98% speed
2017-06-11 19:26:17 +07:00
Unknown W. Brackets
82beb726fc
GE Debugger: Record init state and display buf.
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Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Henrik Rydgård
6d58a8d8f6
Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
2017-05-18 14:56:10 +02:00
Henrik Rydgård
70b000bba7
Remove slowness warning if software renderer is enabled, it'll show on almost everything.
2017-05-16 12:27:40 +02:00
Henrik Rydgard
6313d2a7af
Make the slow framerate warning yellow. Don't show it if running at "alternate speed".
2017-04-03 20:58:51 +02:00
Unknown W. Brackets
51fe978fe1
Core: Clear debug stats on frame start.
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This way we can log drops and debug stats at the same time - oops.
2017-04-02 14:49:18 -07:00
Henrik Rydgård
f011ac39bf
Merge pull request #9496 from unknownbrackets/idle-timing
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Core: Reduce frame idle delay
2017-03-25 08:55:47 +01:00
Unknown W. Brackets
1fdf7c5373
UI: Skip game bg lookup without game.
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This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
cf37da47ba
Core: Reduce frame idle delay.
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Otherwise we only have a single vblank of time left. Sometimes that's not
enough. Effectively, this makes us only sleep one vblank at a time.
2017-03-24 21:55:24 -07:00
Henrik Rydgård
33db883024
Merge pull request #9492 from unknownbrackets/frame-drops
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Allow debug logging of frame drops
2017-03-24 20:37:18 +01:00
Unknown W. Brackets
01703f7ffc
Core: Add UI option to enable frame drop logging.
2017-03-23 19:27:16 -07:00
Unknown W. Brackets
47565e1a9e
Core: Add a feature to log stats on any frame drop.
2017-03-23 19:02:19 -07:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
e78d85f386
Don't warn about slowness in debug builds
2017-03-14 10:40:18 +01:00
Unknown W. Brackets
ad8a0e6cc0
Add an ini setting to hide performance warnings.
2017-03-11 19:31:00 -08:00
Unknown W. Brackets
10ad7e1b5b
Detect when the game is running slow, and warn.
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Many users assume that sound emulation is broken, and don't realize they
may need to tweak their settings - we don't even show the FPS counter by
default.
2017-03-11 19:24:00 -08:00
Henrik Rydgard
9bb81a24c0
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
LunaMoo
33282939fb
Make sure it doesn't bother when buffer effects are skipped
2017-03-05 21:11:40 +01:00
LunaMoo
2b0ab12c4d
Add PostShader option to force 60fps for animated effects
2017-03-05 15:04:22 +01:00
Henrik Rydgard
1c47778b4e
Get rid of outdated special case for gfx logs. Make some DEBUG things VERBOSE.
2016-09-10 17:16:53 +02:00
Unknown W. Brackets
ee3c8b6ea5
Display: Don't count a forced NEXTFRAME as a flip.
2016-08-06 16:47:33 -07:00