Commit Graph

367 Commits

Author SHA1 Message Date
raven02
866bdb3039 Implement sceDisplayGetMode & wrap *Hcount* 2013-03-05 21:31:13 +08:00
Henrik Rydgard
4474adee1d Fix frameskip + unbuffered 2013-03-03 13:21:06 +01:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Darth1701
06bd58454b Stub out sceDisplayIsForeground 2013-03-03 12:39:37 +01:00
raven02
b862841dd4 Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias 2013-03-03 15:33:03 +08:00
Unknown W. Brackets
f2b3d6fb50 Buildfix, should be in GLES. 2013-03-02 13:17:04 -08:00
raven02
7e853b759e Fix Issue #767 - Screen halt when showFPS/Debug disabled 2013-03-03 04:44:35 +08:00
raven02
49d987552c Wrap sceDisplaySetFramebuf 2013-03-02 23:36:11 +08:00
Unknown W. Brackets
e085c3ee76 Fix crash on quit / pause not working. 2013-02-21 01:05:37 -08:00
Henrik Rydgard
588bd50b4d Must restore the new scheduled event 2013-02-19 01:02:31 +01:00
Henrik Rydgard
1aa3a657c0 Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
Henrik Rydgard
7c91802e3c Add some infrastructure to be used for frameskipping 2013-02-19 00:45:26 +01:00
Henrik Rydgard
cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
Unknown W. Brackets
c00bdb6f82 Don't savestate the last frame time. 2013-02-12 01:24:03 -08:00
raven02
a7f46351c8 FPS: 0.7f for mobile and 0.5f for windows platform/rest 2013-02-12 15:07:17 +08:00
Henrik Rydgard
69da33bd29 Add Show FPS to in-game menu on mobile. Make it green and right-adjusted. 2013-02-12 00:34:59 +01:00
raven02
944e803b14 Change appropriate name to calculateFPS 2013-02-11 18:20:12 +08:00
raven02
88d060848b Prevent FPS overlap and add FPS to debug statistics 2013-02-11 18:00:18 +08:00
Unknown W. Brackets
f8de30b94d Put the fps on the right side.
This way it doesn't overlap the debug text.
2013-02-11 00:39:01 -08:00
Henrik Rydgård
c07370ac3c Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
2013-02-10 23:04:22 -08:00
KentuckyCompass
f9cafde55c Show record high FPS 2013-02-10 22:50:53 -08:00
KentuckyCompass
475ee2ed71 Show an FPS counter if ini option is true 2013-02-10 22:24:44 -08:00
Unknown W. Brackets
eaaf027035 Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
2013-02-10 19:02:00 -08:00
Unknown W. Brackets
6fda78fb02 Add a few missing sceDisplay syscalls.
Found in Lunar.
2013-02-10 18:39:00 -08:00
Unknown W. Brackets
2e0beb5833 Buildfix for Windows. 2013-02-10 08:10:01 -08:00