Commit Graph

109 Commits

Author SHA1 Message Date
Unknown W. Brackets
1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
Unknown W. Brackets
bbd7710234 Implement sceCtrlGetSamplingCycle() freq changes. 2012-12-22 21:23:28 -08:00
Unknown W. Brackets
8839516c1e Implement sceCtrlGetSamplingCycle(). 2012-12-22 20:31:22 -08:00
Unknown W. Brackets
6ad3c2d454 Make sure ctrl resets properly on game close/open. 2012-12-22 19:37:18 -08:00
Unknown W. Brackets
91e1cb7408 Implement sceCtrl*IdleCancelThreshold(). 2012-12-22 18:41:49 -08:00
Unknown W. Brackets
15018ca4a5 Stub out the sceCtrl idle cancel funcs. 2012-12-22 18:30:14 -08:00
Unknown W. Brackets
d07e51bff0 Always allow peeking into ctrl buffers. 2012-12-02 21:07:17 -08:00
Unknown W. Brackets
8a801ff761 Send the recent N ctrl buffers, fixing lag. 2012-12-02 19:53:20 -08:00
Unknown W. Brackets
f6009e477f Start with one free buffer to match things. 2012-12-02 17:14:00 -08:00
Unknown W. Brackets
aea9b16a04 Add ctrl waits when there are no buffers yet. 2012-12-02 17:03:13 -08:00
Unknown W. Brackets
ec6c0e9ccd The ctrl latch should work now, don't log as error. 2012-12-02 16:19:14 -08:00
Unknown W. Brackets
fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
Unknown W. Brackets
7edb340577 Start the ctrl latch off all just released. 2012-12-02 12:44:33 -08:00
Unknown W. Brackets
b93c4f636c Oops, prevent a possible crash in ctrl. 2012-12-02 08:28:05 -08:00
Unknown W. Brackets
754a49dfd7 Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
2012-12-02 08:28:05 -08:00
Unknown W. Brackets
0dc8e2a420 Set the ctrl frame value to something useful. 2012-12-02 08:28:04 -08:00
Unknown W. Brackets
843d495c5b Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
2012-12-02 08:28:04 -08:00
Unknown W. Brackets
bf8abaebe5 Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
2012-12-02 08:28:04 -08:00
Ced2911
6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
Henrik Rydgard
75412b064b Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
Henrik Rydgard
7720dc3f60 Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
Henrik Rydgard
449f56d6f8 Fix analog stick stuck in Up 2012-11-17 19:23:05 +01:00
Diogo Franco (Kovensky)
7e7e9a0452 Add a class for keyboard input
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.

The input mapping is still hardcoded and is the same
as it was in sceCtrl.

Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.

Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
Unknown W. Brackets
31fc4bf02a Wrap a few sceCtrl* funcs.
Also add an assert, seems like if nBufs = 0, could cause a bug.
2012-11-11 15:35:50 -08:00
Unknown W. Brackets
21bc86f669 Cleanup sceCtrlSetSamplingMode.
Use constants, assert expected param range, wrap.
2012-11-11 15:09:27 -08:00