Commit Graph

173 Commits

Author SHA1 Message Date
Unknown W. Brackets
f198a7f587 Use checked pointers in all function replacements.
Some games are still hitting bugs and there's no way to disable this "fast
memory" without losing graphical effects.  Better to do it evenly than
weird hacks and extra logging/checks.
2014-08-03 13:04:00 -07:00
Henrik Rydgård
0e5679c833 Revert "Detect Peace Walker's anti-cheat hash func" 2014-07-20 23:39:11 +02:00
Unknown W. Brackets
a59d8b5c1f Override the codehashing func used in Peace Walker.
This makes the demo work fine even with jit enabled.  May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Unknown W. Brackets
81096f6bd0 Hook Dissidia's avi record func.
This makes it so replays can be recorded.  Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets
2910f7e7a2 Flush icache before memcpys.
Maybe there's a way to optimize this better...
2014-07-05 13:23:47 -07:00
Unknown W. Brackets
0da972c548 Hook the FF1 battle effect func.
So that we can download the framebuffer.  At least, it seems like that's
what this function is doing.
2014-06-26 01:38:22 -07:00
Unknown W. Brackets
5e8716f9cc Adjust strlen() cycle approximation.
The hashed implementations take several cycles per character.
2014-06-22 23:18:06 -07:00
Unknown W. Brackets
dd4b191003 Correct Gods Eater Burst tex download size.
Probably takes care of #6289, although it doesn't crash for me.
2014-06-10 22:59:08 -07:00
Unknown W. Brackets
a926b19c03 Hook Tales of Phantasia X save pictures.
Maybe other games will use the same func even.  This makes save pictures
work correctly the first time.
2014-06-08 16:38:43 -07:00
sum2012
cfa0e752e1 Fix Replace_memcpy crash
Fix Replace_memcpy crash in #5496
2014-06-08 01:01:47 +08:00
Unknown W. Brackets
f6d4be1d49 Hook Star Ocean's function to upload stencil data.
Hurray, it seems to work properly.
2014-05-31 21:48:11 -07:00
Unknown W. Brackets
b603a71281 Fix Star Ocean movement problems due to memcpy.
It needs to handle overlap correctly, ugh.
2014-05-31 21:48:10 -07:00
Unknown W. Brackets
a09b738879 Fix exit replacement hooks. 2014-05-31 21:48:10 -07:00
Unknown W. Brackets
1433b98c46 Clean up the framebuffer force downloads. 2014-05-31 10:03:03 -07:00
Unknown W. Brackets
b2dc92b942 Add a hook for Hexyz Force's "monoclome" thread.
This fixes missing graphics in some areas in GLES, due to direct framebuf
access.
2014-05-31 10:03:02 -07:00
Unknown W. Brackets
5dd8ebe2b4 Add a hook for Gods Eater Burst's swizzled copy. 2014-05-31 10:03:01 -07:00
Unknown W. Brackets
f489694515 Add the option to hook, rather than replace, funcs.
This can be useful for debugging or developing translations/game hacks,
and also gives us options when dealing with GLES incompatibilities.
2014-05-31 10:03:00 -07:00
Unknown W. Brackets
0de41cd028 Don't savestate replacement funcs.
This makes it so we can reorder them as we like, which is nicer, and also
makes sure there won't be weird compatibility problems or etc.
2014-05-27 08:02:41 -07:00
Unknown W. Brackets
8dcc09c9e1 Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
Unknown W. Brackets
b73c575418 Support swizzled framebuffer downloads.
Used in God Eater 2 when showing the load save screen.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets
64f6012dba Support memsets of framebuffers as uploads.
Technically should clear stencil too... maybe it'd be better to handle
separately.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets
8275f613ce UpdateMemory() now returns whether to skip the cpy.
This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Unknown W. Brackets
27f8eb6d8a Call gpu->UpdateMemory() from memcpy() funcs. 2014-05-24 21:59:25 -07:00
Unknown W. Brackets
0248b0ba09 Add memchecks to replaced functions. 2014-05-24 21:53:42 -07:00
Unknown W. Brackets
4d665b5e7a Fix replacement funcs in the interpreter. 2014-04-28 08:01:13 -07:00