Unknown W. Brackets
e75d2a097b
Savedata: Fix indeterminate timing of field update.
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This makes the test pass consistently, instead of depending on thread
timing.
2022-01-26 00:31:30 -08:00
Unknown W. Brackets
8e15f755e6
UI: Add a sysprop for if the device has a keyboard.
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Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them. Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets
29aa81be9e
Savedata: Respect IO timing method setting.
2021-09-12 07:05:51 -07:00
Henrik Rydgård
de3d711616
Move FixPathCase to Common/File/Path
2021-09-11 21:17:23 +02:00
Henrik Rydgård
b05a74803d
Remove another redundant check, comment fixes
2021-09-11 20:31:42 +02:00
Henrik Rydgård
71056e3486
SFO return value fix, oops
2021-09-11 20:26:36 +02:00
Henrik Rydgård
36079b86d0
Optimize away a couple of existence checks
2021-09-11 19:53:19 +02:00
Henrik Rydgård
5d53e59c1d
Optimize ReadPSPFile (which should probably be replaced with ReadEntireFile anyway)
2021-09-11 19:33:28 +02:00
Henrik Rydgård
8e2b73b05f
Optimize MetaFileSystem::ReadEntireFile
2021-09-11 19:32:37 +02:00
Unknown W. Brackets
a5fce6d0b2
Savedata: Use PARAM.SFO constant properly.
2021-08-23 23:01:02 -07:00
Unknown W. Brackets
f530be0969
Dialog: Prevent reschedule on shutdown start.
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This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.
Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Unknown W. Brackets
aecb138f90
Dialog: Avoid crash with hacked dialog start.
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See #14727 . If a dialog shutdown is in progress and we incorrectly allow
a startup at that time, it breaks other things. This tries to at least
work around that.
2021-08-14 07:46:38 -07:00
Unknown W. Brackets
eba67d5fcd
SaveState: Show a warning if saved after savestate.
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If you load a save state from before you created savedata (or from a
different path of savedata), some games will refuse to save. This shows a
warning since it can be a confusing situation.
We could potentially add an undo for loading state, to give an option for
getting back after this warning.
2021-08-07 00:01:20 -07:00
Henrik Rydgård
64dbd97731
Address feedback
2021-08-04 23:22:43 +02:00
Henrik Rydgård
e73e0dc0be
Fix multiple issues preventing in-game saves from working.
2021-07-19 17:34:51 +02:00
sum2012
664f02114a
Add some PPSSPP's Japanese keyboard
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fix #14311
2021-06-20 22:38:25 +08:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Unknown W. Brackets
90f4098b3d
Dialog: Lock volatile on thread.
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This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets
429b4594d0
Dialog: Use a thread to init dialogs too.
2021-04-07 18:13:46 -07:00
Henrik Rydgård
28065c1bc4
Merge pull request #14359 from unknownbrackets/dialog-cleanup
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Move dialog instances to the heap
2021-04-07 09:26:07 +02:00
Unknown W. Brackets
7b5d8bc38f
Utility: Move dialog classes to heap.
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This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Unknown W. Brackets
a23c9e6a41
GPU: Preconvert light vecs to Vec3f.
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This might align better for simd anyway, but should also prevent any
memory over-reads. See #14353 .
2021-04-05 20:55:52 -07:00
Henrik Rydgård
e86e3cc7cd
Merge pull request #14344 from unknownbrackets/debugger-mem
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Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets
869ef9aca7
Debugger: Tag savedata load and info.
2021-04-03 18:45:24 -07:00
Unknown W. Brackets
1b57739eb7
Debugger: Memcheck and tag loading savedata to RAM.
2021-04-03 18:28:22 -07:00