Commit Graph

40 Commits

Author SHA1 Message Date
Unknown W. Brackets
f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
70b9dcc9a3 Initialize a bunch of Dialog structs 2022-08-18 16:46:22 +02:00
Unknown W. Brackets
88fe2e9863 Dialog: Use dialog type header more consistently. 2021-02-27 13:43:12 -08:00
Unknown W. Brackets
aa13f5afb7 Dialog: Track type id on dialog class. 2021-02-27 12:01:52 -08:00
shenweip
c84f9542d7 Savedata:Corrects the performances when the data is broken. 2020-10-01 15:41:27 +08:00
Unknown W. Brackets
ed10b69b17 Savedata: Show confirm save without faded icon.
See #9632.
2018-09-01 14:40:44 -07:00
Unknown W. Brackets
d2be5beccc Savedata: Show icon for new saves more often.
In fact, it may even be wrong to show the new data icon in this case...

Also fixes crashes when save title is 128 characters long.

Should improve #9632.
2017-12-03 06:35:41 -08:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Lioncash
b1901fbad2 Core: Remove unimplemented class function declarations 2015-10-18 10:55:11 -04:00
Henrik Rydgård
a71fbccfbc Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
Unknown W. Brackets
e0f85a9c6b Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Unknown W. Brackets
24f365d94c Return an error for new savedata on a full stick. 2014-11-02 12:47:09 -08:00
daniel229
70fac3a65e savedata 2014-10-03 15:16:12 +08:00
Unknown W. Brackets
01d3dcdc99 Prevent a possible race condition in save/load. 2014-06-29 17:44:56 -07:00
Unknown W. Brackets
e3c6876365 Show a message when saving/loading fails. 2014-06-29 17:42:20 -07:00
Unknown W. Brackets
553c870ee9 Execute savedata io on a separate thread.
Some savedata is sorta large, like 1MB, this makes it save more smoothly.
2014-06-29 17:32:57 -07:00
Unknown W. Brackets
51909a3256 Separate out io actions from save dialog display. 2014-06-29 17:07:04 -07:00
Unknown W. Brackets
8d29b583e8 Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Unknown W. Brackets
67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
e00a244d1e Handled fixed-length strings in savedata properly. 2014-01-24 01:21:13 -08:00
Henrik Rydgard
1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
Unknown W. Brackets
ab353a4624 Compare with the old savedata params, not current.
Some savedata modes make changes that aren't flushed to memory right away.
Although, maybe/probably they shouldn't...

Fixes #2440, fixes #2439 (which is a duplicate.)
2013-06-24 07:59:23 -07:00