Henrik Rydgård
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4a2a9830a6
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PSPOskDialog: Add sanity check.
Also shrinks some arrays.
Fixes #17313
(We really should somehow get rid of marking this file as binary in
.gitattributes).
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2023-04-21 09:12:06 +02:00 |
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Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Henrik Rydgård
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70b9dcc9a3
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Initialize a bunch of Dialog structs
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2022-08-18 16:46:22 +02:00 |
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Unknown W. Brackets
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88fe2e9863
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Dialog: Use dialog type header more consistently.
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2021-02-27 13:43:12 -08:00 |
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Unknown W. Brackets
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aa13f5afb7
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Dialog: Track type id on dialog class.
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2021-02-27 12:01:52 -08:00 |
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Henrik Rydgård
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75cdc11fdb
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Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t.
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2020-03-22 16:44:19 +01:00 |
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Unknown W. Brackets
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998f95786a
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Android: Enable native keyboard for OSK.
And make Windows/Qt follow the same async behavior for input boxes.
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2020-03-09 18:59:53 -07:00 |
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Henrik Rydgård
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a71fbccfbc
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
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Chin
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37f50a3792
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Change to pass some arguments by reference
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2015-03-01 16:49:00 +01:00 |
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Lioncash
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cac632424c
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Core: Add missing override specifiers
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2014-12-08 15:20:31 -05:00 |
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The Dax
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87c6260860
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OSK: Let square serve as a spacebar.
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2014-03-13 10:49:38 -04:00 |
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lioncash
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b9886942a7
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
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Unknown W. Brackets
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1f5639a489
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Add a delay for status changes to the OSK.
I cut down the init delay because it's really annoyingly long.
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2014-02-08 17:44:13 -08:00 |
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Unknown W. Brackets
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7add81fbd2
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Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
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2014-02-08 16:38:45 -08:00 |
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Sacha
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108edd4093
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Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap).
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2013-12-10 18:49:25 +10:00 |
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Henrik Rydgard
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1ec0a977e4
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Fix too-slow fade in/out of save dialogs and others in 30hz games.
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2013-10-16 18:54:40 +02:00 |
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The Dax
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a7a416fa88
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Pull language names from langregion.ini.
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2013-09-25 17:17:17 -04:00 |
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The Dax
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546a506c62
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Be consistent with braces.
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2013-09-25 16:52:18 -04:00 |
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The Dax
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7b6414e78d
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Overhaul the OSK. Select now acts as a shift button(swaps between upper/lower case; in the case of Korean, it does nothing. In the case of Japanese, it swaps Katakana/Hiragana). R Trigger now acts as a language selector, cycling through the 5 keyboard languages(English, English full-width, Japanese, Korean, Russian).
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2013-09-25 16:18:07 -04:00 |
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The Dax
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90c21a370c
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Add Full-width Latin keyboard(upper and lower cases), and allow OSK to input characters as long as it's <= FieldMaxLength. This should allow Valkyria Chronicles II to have correct password entry on all platforms.
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2013-09-25 13:50:50 -04:00 |
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The Dax
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d549337080
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Tidy up some newlines.
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2013-08-06 19:40:59 -04:00 |
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The Dax
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78ab002fde
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ifdef away NativeKeyboard for non Win32 platforms, for now.
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2013-08-05 21:50:21 -04:00 |
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The Dax
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80953ac56d
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Win32: Enable user to change emulated PSP nickname from the menu screens by popping a dialog box.
Win32: Enable user to bypass the in-game OSK by using the same dialog box. It doesn't support non-Roman characters yet.
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2013-08-05 21:39:06 -04:00 |
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Unknown W. Brackets
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0b5bdeb1d3
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
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Unknown W. Brackets
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777074cfe1
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Switch to _le memory layout specs in dialogs.
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2013-07-27 15:30:18 -07:00 |
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