Commit Graph

193 Commits

Author SHA1 Message Date
Unknown W. Brackets
7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
6c8f310322 Draw 16, not 15 characters max in the OSK.
This is a convenient number because passwords in some games are 16
characters long.  16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets
77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
The Dax
92ab821f14 Allow the OSK text input buttons to be held and thus repeat. 2013-12-14 18:18:18 -05:00
pal1000
95a3660a34 Visual Studio 2013 buildfix 2013-12-12 16:11:36 +02:00
Henrik Rydgard
70174ac405 Warn fix, cleanup, update buttons.svg 2013-12-12 12:08:36 +01:00
shenweip
389fee29b5 Limit field drew number,draw back of string if length is greater than limit. 2013-12-12 13:10:42 +08:00
Sacha
108edd4093 Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap). 2013-12-10 18:49:25 +10:00
Sacha
a0c5af288c Add InputBox as a platform-specific system function instead of a host function. Enable it on all Qt platforms. Add Set Nickname to mobile Qt. 2013-12-08 20:16:34 +10:00
Henrik Rydgard
1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
Unknown W. Brackets
49bd553238 Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
mgaver
6be671b8ec Update PSPOskDialog.cpp 2013-09-29 17:12:45 +09:00
The Dax
1c9c2576eb Add comments back in. I promised Unknown I'd add them back in. 2013-09-28 18:18:49 -04:00
The Dax
2f9a909697 Remove unused extern. 2013-09-28 18:15:40 -04:00
Henrik Rydgard
8d1fce2935 Update lang 2013-09-28 20:07:57 +02:00
Henrik Rydgård
a757457ec2 Merge pull request #3933 from mgaver/patch-7
Update PSPOskDialog.cpp
2013-09-27 02:47:38 -07:00
Henrik Rydgard
6143cfabd9 Fix encoding of PSPOskDialog so it works on the build bot. Oh no, not another of these... 2013-09-26 17:39:36 +02:00
mgaver
a475691171 Update PSPOskDialog.cpp 2013-09-27 00:29:04 +09:00
raven02
deaf86a433 Align OSK button bit better 2013-09-26 21:26:19 +08:00
The Dax
3cc07ec1af Let LTRIGGER cycle languages backward. 2013-09-25 17:33:22 -04:00
The Dax
a7a416fa88 Pull language names from langregion.ini. 2013-09-25 17:17:17 -04:00
The Dax
17d52ce07c Adjust some of the text to look better. 2013-09-25 16:25:26 -04:00
The Dax
7b6414e78d Overhaul the OSK. Select now acts as a shift button(swaps between upper/lower case; in the case of Korean, it does nothing. In the case of Japanese, it swaps Katakana/Hiragana). R Trigger now acts as a language selector, cycling through the 5 keyboard languages(English, English full-width, Japanese, Korean, Russian). 2013-09-25 16:18:07 -04:00
The Dax
1061d6193c Remove some unused stuff. 2013-09-25 13:52:41 -04:00
The Dax
90c21a370c Add Full-width Latin keyboard(upper and lower cases), and allow OSK to input characters as long as it's <= FieldMaxLength. This should allow Valkyria Chronicles II to have correct password entry on all platforms. 2013-09-25 13:50:50 -04:00