Henrik Rydgård
9ae1e10a1b
Texture upload: Correct the initial barrier before upload.
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Validation caught some weirdness here.
Might possibly help #14774 ?
2023-04-01 23:48:24 +02:00
Henrik Rydgård
885415949e
Vulkan: Fix ordering of debug labels, fixing a new validation error.
2023-04-01 23:29:30 +02:00
Henrik Rydgård
47785aa2bb
Merge pull request #17215 from hrydgard/multi-mapping-input
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Control map multiple keys to one output
2023-04-01 20:47:45 +02:00
Lubos
de462f481f
OpenXR - Disable stereo in Motorstorm
2023-04-01 19:48:53 +02:00
Lubos
b59a0728f6
OpenXR - Stereo separation only when enabled
2023-04-01 19:10:18 +02:00
Lubos
e7bbe322cd
OpenXR - Stereoscopy math better
2023-04-01 18:58:46 +02:00
Lubos
5addc77258
OpenXR - Invalid operation removed
2023-04-01 18:05:18 +02:00
Henrik Rydgård
5a82e58564
Buildfix
2023-04-01 17:59:37 +02:00
Henrik Rydgård
49a2c93b66
Make multi-mapping save-able, add test to verify backwards and forwards compat
2023-04-01 13:51:00 +02:00
Henrik Rydgård
0e1c42ce70
Plumb multimappings all the way through.
2023-04-01 13:50:57 +02:00
Henrik Rydgård
f178d1bd85
Add an even cheaper version of TinySet called FixedTinyVec that's, well, fixed.
2023-04-01 12:01:27 +02:00
Henrik Rydgård
2428051f17
buildfix
2023-03-31 20:35:22 +02:00
Henrik Rydgård
48993f4f4b
Control: Add debug display, do assorted fixes.
2023-03-31 20:12:48 +02:00
Henrik Rydgård
778d9ac5ca
Handle mapping signed axis to our only unsigned input, VIRTKEY_SPEED_ANALOG.
2023-03-31 11:05:33 +02:00
Henrik Rydgård
38f4cc4cc9
Make reverse mapping lookup work for the simple PSP buttons.
2023-03-31 11:05:29 +02:00
Henrik Rydgård
416c09034b
Minor header cleanup
2023-03-29 12:03:03 +02:00
Henrik Rydgård
d00809ae53
Rename KeyDef to InputMapping and give it responsibility for Axis encoding
2023-03-29 11:59:31 +02:00
Henrik Rydgård
57362b9199
SDL: Save window position
2023-03-28 16:05:30 +02:00
Henrik Rydgård
534896d2ab
ControlMapper: Allow overriding PSP button event handling through a callback.
2023-03-28 00:23:18 +02:00
Unknown W. Brackets
76ef95a841
headless: Remove printfEmuLog, simplify output.
2023-03-26 10:17:34 -07:00
Unknown W. Brackets
0ade62d264
Core: Remove Host entirely.
2023-03-25 17:47:25 -07:00
Unknown W. Brackets
4e3ec384fb
headless: Use requests for debug output.
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At least this is consistent and gets rid of host usage outside headless.
2023-03-25 17:34:29 -07:00
Unknown W. Brackets
09c7898cb2
Common: Reduce logging of system requests.
2023-03-25 17:12:44 -07:00
Unknown W. Brackets
d621bbd73d
Common: Avoid buildup of blank callbacks.
2023-03-25 17:12:44 -07:00
Henrik Rydgård
b13c5c2d1b
Add compat setting to force using maximum depth resolution
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Fixes #17014
Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.
This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.
(The heuristic is good though - it means less compat.ini hacks going in
the other direction).
In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.
Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00