Commit Graph

3872 Commits

Author SHA1 Message Date
Henrik Rydgård
9ae1e10a1b Texture upload: Correct the initial barrier before upload.
Validation caught some weirdness here.

Might possibly help #14774 ?
2023-04-01 23:48:24 +02:00
Henrik Rydgård
885415949e Vulkan: Fix ordering of debug labels, fixing a new validation error. 2023-04-01 23:29:30 +02:00
Henrik Rydgård
47785aa2bb Merge pull request #17215 from hrydgard/multi-mapping-input
Control map multiple keys to one output
2023-04-01 20:47:45 +02:00
Lubos
de462f481f OpenXR - Disable stereo in Motorstorm 2023-04-01 19:48:53 +02:00
Lubos
b59a0728f6 OpenXR - Stereo separation only when enabled 2023-04-01 19:10:18 +02:00
Lubos
e7bbe322cd OpenXR - Stereoscopy math better 2023-04-01 18:58:46 +02:00
Lubos
5addc77258 OpenXR - Invalid operation removed 2023-04-01 18:05:18 +02:00
Henrik Rydgård
5a82e58564 Buildfix 2023-04-01 17:59:37 +02:00
Henrik Rydgård
49a2c93b66 Make multi-mapping save-able, add test to verify backwards and forwards compat 2023-04-01 13:51:00 +02:00
Henrik Rydgård
0e1c42ce70 Plumb multimappings all the way through. 2023-04-01 13:50:57 +02:00
Henrik Rydgård
f178d1bd85 Add an even cheaper version of TinySet called FixedTinyVec that's, well, fixed. 2023-04-01 12:01:27 +02:00
Henrik Rydgård
2428051f17 buildfix 2023-03-31 20:35:22 +02:00
Henrik Rydgård
48993f4f4b Control: Add debug display, do assorted fixes. 2023-03-31 20:12:48 +02:00
Henrik Rydgård
778d9ac5ca Handle mapping signed axis to our only unsigned input, VIRTKEY_SPEED_ANALOG. 2023-03-31 11:05:33 +02:00
Henrik Rydgård
38f4cc4cc9 Make reverse mapping lookup work for the simple PSP buttons. 2023-03-31 11:05:29 +02:00
Henrik Rydgård
416c09034b Minor header cleanup 2023-03-29 12:03:03 +02:00
Henrik Rydgård
d00809ae53 Rename KeyDef to InputMapping and give it responsibility for Axis encoding 2023-03-29 11:59:31 +02:00
Henrik Rydgård
57362b9199 SDL: Save window position 2023-03-28 16:05:30 +02:00
Henrik Rydgård
534896d2ab ControlMapper: Allow overriding PSP button event handling through a callback. 2023-03-28 00:23:18 +02:00
Unknown W. Brackets
76ef95a841 headless: Remove printfEmuLog, simplify output. 2023-03-26 10:17:34 -07:00
Unknown W. Brackets
0ade62d264 Core: Remove Host entirely. 2023-03-25 17:47:25 -07:00
Unknown W. Brackets
4e3ec384fb headless: Use requests for debug output.
At least this is consistent and gets rid of host usage outside headless.
2023-03-25 17:34:29 -07:00
Unknown W. Brackets
09c7898cb2 Common: Reduce logging of system requests. 2023-03-25 17:12:44 -07:00
Unknown W. Brackets
d621bbd73d Common: Avoid buildup of blank callbacks. 2023-03-25 17:12:44 -07:00
Henrik Rydgård
b13c5c2d1b Add compat setting to force using maximum depth resolution
Fixes #17014

Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.

This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.

(The heuristic is good though - it means less compat.ini hacks going in
the other direction).

In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.

Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00