Commit Graph

3872 Commits

Author SHA1 Message Date
Sacha
ae3b881a7f Use correct args for Operand2(..) through armjit. Fix STR(..). 2013-03-07 00:59:07 +10:00
Sacha
268d16bd24 Use correct args for STR(..) throughout armjit. 2013-03-07 00:59:07 +10:00
Sacha
5a134243a7 Armjit: Fix lwl, lwr and enable again. Thanks Sonic. 2013-03-06 03:28:28 +10:00
Sacha
7e67de3334 Armjit: Implement lwl, lwr, swl, swr in ARM JIT. lwr is currently disabled as it isn't working. 2013-03-06 02:11:36 +10:00
Sacha
9152d2f2bb Armjit: Optimise swl+swr and lwl+lwr cases that can be combined to a single sw or lw. Add shift flags to STR/LDR. Add EatInstruction to ArmJit. 2013-03-06 02:11:36 +10:00
Sacha
4641cf376f Armjit: Implement CLZ instruction. Disable reg shifts for now (breaks Wipeout Pure). 2013-03-05 14:16:35 +10:00
Sacha
10ad797c6d Armjit stubs.
Add a double encoding for VCVT. Implement integer divide (but not working yet). Stubs for msub/msubu. Don't detect vfpv3 on Symbian.
2013-03-05 13:16:08 +10:00
Sacha
1089a31a45 Armjit: add reverse bit instruction. 2013-03-05 02:58:51 +10:00
Sacha
bce3295950 Fix graphical issues. DISABLE INS instruction for now. Fix OR (it was doing AND). 2013-03-04 22:09:45 +10:00
Sacha
0fc6b60874 Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large. 2013-03-04 14:36:23 +10:00
Sacha
9633239f18 Update for lit pools. Works in some games now thanks to [Unknown]. 2013-03-04 14:29:17 +10:00
Sacha
bdfe24a86b ARMv6 literal pool method. 2013-03-04 14:26:45 +10:00
Henrik Rydgard
7dc75d87b5 armjit: Re-enable ext/ins, safer implementation. arm7 path disabled for now. 2013-03-03 23:17:21 +01:00
Henrik Rydgard
1cddc86e05 armjit: Temporarily disable ext/ins as they appear to have broken Persona 3 somehow. 2013-03-03 22:26:20 +01:00
Henrik Rydgard
1e3a00ee9d armjit: implement vzero, vone. Use vmla for dot product. 2013-03-03 20:56:22 +01:00
Henrik Rydgard
650c02c3a5 Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled) 2013-03-03 17:36:22 +01:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgard
b781c8deb5 Delete unused ARM emitter function. 2013-03-03 10:55:49 +01:00
Henrik Rydgard
f5581caccc Some work on ARMJIT FPU compares, still not quite working. 2013-03-02 19:09:24 +01:00
Sacha
6c23e1b6d5 Use flags instead of bools for VCVT. Fix up some spacing. Only Android has ArmEmitterTest. 2013-03-02 11:34:03 +10:00
Henrik Rydgard
253396666c Merge branch 'armjit-fpu' of github.com:hrydgard/ppsspp into armjit-fpu 2013-03-01 18:26:36 +01:00
Sacha
26ebdb4f11 Improve VCMP instruction with option for E.
Add comment to le JIT about how the VCMP crashes on ARM11, with commented code.
2013-03-01 15:41:45 +10:00
Sacha
6d3c89e354 Fix up VCVT function to recognise the difference in encoding for to_int and to_float. There is no 'round to zero' option for to_float. cvt.s.w and cvt.w.s should be unsigned. 2013-03-01 13:45:22 +10:00
Henrik Rydgard
516ca8a0c4 Merge branch 'master' into armjit-fpu
Conflicts:
	Core/MIPS/ARM/ArmJit.h
	Core/MIPS/x86/CompVFPU.cpp
	GPU/GLES/Framebuffer.cpp
2013-02-28 23:56:28 +01:00
Sacha
35a57be115 ARMJIT: Implement MADD, MADDU. Do bitrev if it takes an immediate. Fix a bug where MULTU was being passed through to the interpreter. 2013-02-28 23:45:46 +01:00