Daniel Dressler
f79de79a9d
Fix missing ;
2013-06-13 20:37:50 -07:00
Daniel Dressler
cd69ec3acb
Merge branch 'master' of github.com:hrydgard/ppsspp
2013-06-13 20:31:09 -07:00
Daniel Dressler
79e6d4975b
Fix inconsistent namespace usage
2013-06-13 20:30:02 -07:00
Sacha
637d75f47d
Unlock the other 16 regs that are available for NEON.
2013-06-09 23:15:59 +10:00
Sacha
29d1e40c79
Buildfix for Blackberry, Linux, Symbian, non-ffmpeg platforms, Meego, ...
2013-06-09 22:53:22 +10:00
Henrik Rydgard
df6199d353
Move some stuff to native. Show game icon on newui game screen. Turn it off again (oops)
2013-06-09 13:42:00 +02:00
Sacha
583927988c
Armjit Update: Improvements
...
Implement vsat0 and vsat1
Introduce VMOV for immediates. Use in MOVI2F where possible by detecting if float val can be encoded.
Combine some vneg ops in ApplyPrefixST.
2013-06-09 21:27:16 +10:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
Sacha
f21218c3f9
Armjit: Combine mul.s + neg.s to VNMUL. Implement VNMUL, VNMLA, VNMLS.
...
I had implemented mul.s + add/sub.s + add/sub.s -> VADD/VSUB + V(N)ML(A/S). Turns out it doesn't happen enough though (once or twice per game).
2013-06-08 16:39:59 +10:00
Sacha
10c976b2af
Armjit: Improve ApplyPrefixD. Add VABD to emitter.
2013-06-06 03:08:58 +10:00
Henrik Rydgard
a7f7410668
Merge branch 'master' into plugindownload
2013-06-05 16:13:55 +02:00
Sacha
6712de1136
Armjit: Implement wsbh and wsbw (rev16 and rev). Fix encoding for rev16.
2013-06-05 11:32:44 +10:00
Henrik Rydgard
0c7833796b
Merge branch 'master' into plugindownload
...
Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
2013-06-03 23:42:49 +02:00
Henrik Rydgard
f6793b30da
Some more UI stuff.
2013-06-02 23:46:03 +02:00
Henrik Rydgard
b3f3305068
vcproj update: enable multithread build
2013-06-02 23:45:44 +02:00
Sacha
f825a07650
Move C++11 functions to std namespace.
2013-06-02 22:27:37 +10:00
Unknown W. Brackets
d6c94eb9a4
Keep only one actual console writer thread.
...
Fixes issues with colors when multiple log types (e.g. HLE and ME or G3D)
were used nearby each other. Oops.
2013-06-01 22:18:21 -07:00
Sacha
b39a572043
Buildfixes.
...
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Henrik Rydgard
572eb26305
Merge branch 'master' into makotech222-cwcheat
...
Conflicts:
Core/Core.vcxproj.filters
Core/HLE/__sceAudio.cpp
Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
King_DuckZ
61500281a9
Warning fix on Intel compiler.
2013-05-30 15:42:11 +02:00
King_DuckZ
1455452850
Trailing whitespaces removed.
2013-05-30 15:42:11 +02:00
Daniel Dressler
6eb9db7ac9
Merge branch 'master' of github.com:hrydgard/ppsspp
2013-05-25 21:03:44 -07:00
Daniel Dressler
a9d6916cde
Fix key map resolution only checking user settings
...
Alone the way a few other bugs got squashed
2013-05-25 20:29:52 -07:00
Unknown W. Brackets
d1b7b9ac63
Save XMM regs as required by the Windows x64 ABI.
...
Fixes jitter in analog in recent builds, possibly other bugs.
2013-05-25 00:34:19 -07:00
Daniel Dressler
b219dee8b4
Fix static keyword hiding functions
2013-05-23 21:05:41 -07:00