Henrik Rydgård
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91259aaad7
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Always use array textures for framebuffers in Vulkan for simplicity.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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0de12f5ca9
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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fb250c4b29
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More multiview work
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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7a620962aa
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thin3d: Replace hint at future MRT support with basic multi layer support
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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90d395a10d
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Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
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2022-10-20 10:15:19 +02:00 |
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Henrik Rydgård
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4d1da5859c
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Add simple way to add debug annotation in the middle of the command stream. Vulkan-only.
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2022-10-13 22:39:44 +02:00 |
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Henrik Rydgård
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d4bfe9299d
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Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
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2022-10-10 10:53:27 +02:00 |
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Unknown W. Brackets
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bc84d6345b
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Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
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2022-10-09 00:57:10 -07:00 |
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Unknown W. Brackets
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8df956b036
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Vulkan: Block geometry shaders on older Mali.
They're too slow to be usable.
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2022-10-02 07:42:22 -07:00 |
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Unknown W. Brackets
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59a489f883
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Draw: Add COLOR1 semantic.
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2022-10-01 12:14:46 -07:00 |
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Henrik Rydgård
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bd759790b0
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Update the Vulkan debug names when reassigning depth buffers.
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2022-09-28 14:09:40 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Henrik Rydgård
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4045de8d56
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Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
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2022-09-18 10:34:43 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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f745e94899
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Allow binding "native" texture objects to thin3d
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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a52e62a187
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Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
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2022-09-14 22:18:34 +02:00 |
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Henrik Rydgård
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347f7c4e5a
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Vulkan: Improve tagging of pipelines for debugging purposes
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2022-09-08 00:47:22 +02:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Henrik Rydgård
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b447092742
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Some Vulkan renderpass load/store optimizations.
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2022-08-28 23:16:48 +02:00 |
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Henrik Rydgård
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d459eac891
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
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Henrik Rydgård
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fc81b76b98
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Vulkan: Very minor chnages after checking Best Practices with new validation layer
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2022-08-23 23:55:53 +02:00 |
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Henrik Rydgård
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1e57a358b8
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thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
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2022-08-16 15:10:48 +02:00 |
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Henrik Rydgård
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3a0d43ae1e
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Remove deprecated function (mostly)
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2022-08-16 11:47:38 +02:00 |
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Henrik Rydgård
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79ee532609
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Fix feature checks
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2022-08-09 20:05:44 +02:00 |
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