Unknown W. Brackets
|
53eedf06e3
|
Vulkan: Track pipeline desc using a refcount.
Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
|
2022-12-03 14:52:06 -08:00 |
|
Henrik Rydgård
|
8a3e92aa38
|
Not pretty, but with this, you can switch MSAA level at runtime.
|
2022-12-01 23:41:31 +01:00 |
|
Henrik Rydgård
|
4990683cf2
|
Implement "enhanced" multisample quality setting
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
e3679df6cf
|
Fix switching between MSAA levels
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
4dfce4f6bc
|
Basically working MSAA on desktop GPUs! Some glitches remain.
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
06af304c8d
|
Multisampling groundwork
|
2022-12-01 22:49:00 +01:00 |
|
Henrik Rydgård
|
331d024a8c
|
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
|
2022-12-01 19:15:38 +01:00 |
|
Henrik Rydgård
|
31af24a230
|
Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
|
2022-11-27 10:22:37 +01:00 |
|
Henrik Rydgård
|
70d1d8fa07
|
Replace the "GetCurrentStepId"-based state invalidation with callbacks
|
2022-11-24 10:52:42 +01:00 |
|
Henrik Rydgård
|
eea0b2632c
|
Add checks against rendering with depth against non-depth targets.
|
2022-11-24 10:12:22 +01:00 |
|
Henrik Rydgård
|
4d637342f7
|
Log source code for failed pipeline creations
|
2022-11-08 00:21:08 +01:00 |
|
Henrik Rydgård
|
7742fbdeb6
|
Switch RenderPassType to be a "proper" bitfield enum.
|
2022-11-05 22:06:53 +01:00 |
|
Henrik Rydgård
|
ab1cebec51
|
Actually bind a global uniform buffer, too. Not yet used.
|
2022-10-28 10:15:36 +02:00 |
|
Henrik Rydgård
|
96a5c52037
|
Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
|
2022-10-28 09:39:56 +02:00 |
|
Henrik Rydgård
|
6d9008dab5
|
Fix validation issue with clears, remove redundant code
|
2022-10-27 11:05:59 +02:00 |
|
Henrik Rydgård
|
0de12f5ca9
|
Some refactoring of framebuffer views, layer issues, more work.
|
2022-10-27 11:05:58 +02:00 |
|
Henrik Rydgård
|
fb250c4b29
|
More multiview work
|
2022-10-27 11:05:58 +02:00 |
|
Henrik Rydgård
|
7a620962aa
|
thin3d: Replace hint at future MRT support with basic multi layer support
|
2022-10-27 11:05:58 +02:00 |
|
Henrik Rydgård
|
90d395a10d
|
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
|
2022-10-20 10:15:19 +02:00 |
|
Henrik Rydgård
|
f269137c78
|
Revert "Vulkan: Create depth/stencil buffers on demand"
This reverts commit be37de106c.
|
2022-10-13 22:39:47 +02:00 |
|
Henrik Rydgård
|
4d1da5859c
|
Add simple way to add debug annotation in the middle of the command stream. Vulkan-only.
|
2022-10-13 22:39:44 +02:00 |
|
Henrik Rydgård
|
d4bfe9299d
|
Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
|
2022-10-10 10:53:27 +02:00 |
|
Henrik Rydgård
|
be37de106c
|
Vulkan: Create depth/stencil buffers on demand
|
2022-10-09 20:28:32 +02:00 |
|
Unknown W. Brackets
|
d16caa71af
|
Vulkan: Add geometry shader ID tracking.
We're still not generating them, yet. But this tracks the objects and
IDs through the pipeline.
|
2022-10-02 07:42:16 -07:00 |
|
Henrik Rydgård
|
bd759790b0
|
Update the Vulkan debug names when reassigning depth buffers.
|
2022-09-28 14:09:40 +02:00 |
|