Commit Graph

154 Commits

Author SHA1 Message Date
Unknown W. Brackets
d16caa71af Vulkan: Add geometry shader ID tracking.
We're still not generating them, yet.  But this tracks the objects and
IDs through the pipeline.
2022-10-02 07:42:16 -07:00
Unknown W. Brackets
87171cef98 GPU: Add geometry path for shader writer.
Not yet used.
2022-10-01 12:45:43 -07:00
Henrik Rydgård
8534b8d7ca Typo fix 2022-09-28 16:44:40 +02:00
Henrik Rydgård
bd759790b0 Update the Vulkan debug names when reassigning depth buffers. 2022-09-28 14:09:40 +02:00
Henrik Rydgård
a7642bac15 Replace faulty layout transition deduplication algorithm. 2022-09-25 23:24:54 +02:00
Unknown W. Brackets
e6db0bef2d Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
2022-09-25 08:05:50 -07:00
Henrik Rydgård
70c5ca62e6 Remove debug log. Add some new debug log though, unrelated to this PR, for fb clut + fb texture. Plus a couple asserts. 2022-09-25 09:56:39 +02:00
Henrik Rydgård
753fd13494 Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
Pretty small impact, but good to do.

An interesting extension of this would upconvert framebuffers in the
FramebufferManager to have a depth buffer the first time depth is used on them,
but this doesn't do that yet.
2022-09-24 23:21:48 +02:00
Henrik Rydgård
9f3dfe7ebe Vulkan: Don't compile pipeline variants that don't make sense given their flags.
Ran into this with cache files from previous version of my change.

Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
2022-09-24 22:39:22 +02:00
Henrik Rydgård
1259283c2e More tweaks, fix crash on exit (double-join thread) 2022-09-23 22:10:29 +02:00
Henrik Rydgård
c671b3f413 Can't seem to get around this condition variable... Oh well. 2022-09-23 20:45:52 +02:00
Henrik Rydgård
ef7c8844f8 Greatly simplify the thread synchronization. 2022-09-23 19:40:50 +02:00
Henrik Rydgård
f784112814 Flatten the Run function, to make it easier to reorganize. 2022-09-23 19:40:50 +02:00
Henrik Rydgård
c76d7e844c Fix Vulkan regression of #16075 due to silly typo. 2022-09-22 19:37:46 +02:00
Henrik Rydgård
6d2f29e7eb If depth or stencil are cleared in a renderpass, set the pipeline flag. 2022-09-22 10:06:05 +02:00
Henrik Rydgård
8e30a7ccfc Vulkan: Don't have renderpasses store/load depth buffers when we don't use them 2022-09-22 10:06:05 +02:00
Unknown W. Brackets
30454f8dc7 Vulkan: Avoid crash in headless on finish. 2022-09-21 00:09:34 -07:00
Henrik Rydgård
c1d1c85116 Minor code cleanups (hasBegun is now redundant, for example) 2022-09-20 17:05:53 +02:00
Henrik Rydgård
b190c33cc7 Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition. 2022-09-20 17:05:53 +02:00
Henrik Rydgård
c7322edf7b Various refactoring 2022-09-20 17:05:45 +02:00
Henrik Rydgård
2160882e95 Address feedback 2022-09-19 19:27:50 +02:00
Henrik Rydgård
cfe4e3278d Vulkan: Remove the useThread bool entirely. 2022-09-19 18:17:26 +02:00
Henrik Rydgård
d0016add37 Start moving stuff out to VulkanFrameData.cpp 2022-09-19 18:14:41 +02:00
Henrik Rydgård
fc84f25818 Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change 2022-09-18 12:10:23 +02:00
Unknown W. Brackets
6576b853e4 UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
2022-09-17 13:36:25 -07:00