Commit Graph

56 Commits

Author SHA1 Message Date
Henrik Rydgård
ef7c8844f8 Greatly simplify the thread synchronization. 2022-09-23 19:40:50 +02:00
Henrik Rydgård
ac4ca592c3 Handle depth buffer write-after-write hazards in the queue runner 2022-09-23 13:47:11 +02:00
Henrik Rydgård
11b807828f Fix for render pass merge 2022-09-22 10:22:29 +02:00
Henrik Rydgård
8e30a7ccfc Vulkan: Don't have renderpasses store/load depth buffers when we don't use them 2022-09-22 10:06:05 +02:00
Henrik Rydgård
d0016add37 Start moving stuff out to VulkanFrameData.cpp 2022-09-19 18:14:41 +02:00
Henrik Rydgård
9d9f2c539e Finish the switch to late acquire, moving the swapchain responsibility to the queue runner. 2022-09-17 08:43:13 +02:00
Henrik Rydgård
a369252a29 RunSteps cleanup 2022-09-17 01:41:26 +02:00
Henrik Rydgård
fabd50b178 Move FrameData out of VulkanRenderManager 2022-09-17 01:34:38 +02:00
Henrik Rydgård
415a795b11 Move back buffer rendering to a separate "present" command buffer 2022-09-17 01:11:41 +02:00
Henrik Rydgård
ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
58a7f0cf21 Assorted cleanup 2022-09-08 01:26:01 +02:00
Henrik Rydgård
caff2ea573 Correct merging of render passes. However, we have lifetime issues. 2022-09-08 00:38:32 +02:00
Henrik Rydgård
7ab7440475 Also create renderpass variants on demand 2022-09-08 00:38:32 +02:00
Henrik Rydgård
e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård
d3309dd8e9 Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging) 2022-09-03 23:08:02 +02:00
Henrik Rydgård
c06cf8efaa Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård
9097fdaae6 Shrink VkRenderData from 88 to 64 bytes. 2022-09-01 14:21:34 +02:00
Henrik Rydgård
24d674d2bc Shrink the TransitionRequest struct, use TinySet 2022-09-01 10:59:27 +02:00
Henrik Rydgård
b447092742 Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
Henrik Rydgård
18e70e67f9 Small struct layout optimization (stencil is never more than 8 bits, can sneak in next to the load actions) 2022-06-11 13:24:14 +02:00
Henrik Rydgård
acb84f0648 Rename Vulkan attachment operation variables. Prep for supporting specifying store op. 2022-06-11 13:22:40 +02:00
Henrik Rydgård
f54aa53a8b Combine barriers before blits/copies 2022-05-01 11:54:47 +02:00
Henrik Rydgård
9d0eaff48a Convert some barriers to use the new barrier framework. 2022-05-01 11:34:29 +02:00
Henrik Rydgård
dda425b068 Vulkan: Add a single background thread for pipeline creation
Add proper waits for compile-done

Don't rely on non-standard struct initialization of classes

Attempt to drain the pipeline compile queue before destroying the PipelineManager.

Vulkan: Bump the cache version for testing
2021-11-21 18:36:00 +01:00
Henrik Rydgård
62f4875e24 VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00