Unknown W. Brackets
2718e81c0e
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
Unknown W. Brackets
b3a8e013f6
GPU: Expand points into triangles for higher res.
2021-10-31 13:06:06 -07:00
Unknown W. Brackets
09daace8b8
GLES: Skip assert if no buffer.
2021-10-25 06:27:45 -07:00
Unknown W. Brackets
275baccc5b
GLES: Support GL_APPLE_clip_distance too.
...
Seems modern Apple mobile chips only support clip.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
5e6f54033e
GPU: Split clip and cull caps.
...
GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
1c7cd67f6d
iOS: Buildfix bad GLES headers.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
7d00b6ca90
GLES: Enable/disable clip distance 0.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets
046a5c548b
GLES: Check clip/cull distance support.
...
Pretty limited on GLES3+. Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets
4cb6976029
GPU: Use an empty vertex buf for reinterpret.
...
See #14552 .
2021-08-07 22:22:36 -07:00
iota97
4ac7e28726
log fix
2021-07-22 11:31:03 +02:00
Henrik Rydgård
e3c748cc97
OpenGL: Accept "AMD" as a vendor string for, well, AMD.
...
Seen with the open source driver by archanox
2021-07-22 08:59:48 +02:00
Henrik Rydgård
e1b4a9175a
Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails.
2021-07-19 17:34:51 +02:00
Henrik Rydgård
4c9b5ada0f
Address feedback
2021-07-09 21:09:44 +02:00
Henrik Rydgård
cde3889866
Android buildfix
2021-07-09 21:09:44 +02:00
Henrik Rydgård
df6abe83a3
Support depth clamping in OpenGL where available.
...
Should make support for depth texturing quite easy.
Unfortunately, this extension does not exist on OpenGL ES. There we'll
have to use ugly tricks with gl_FragDepth if we want this.
2021-07-09 21:09:44 +02:00
Unknown W. Brackets
7f8144494e
Draw: Use constants for texture slots.
...
GL actually had a check for 16 but then an array for 8. This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Unknown W. Brackets
1ca1a8bbeb
Postshader: Correct sampler binding translation.
2021-06-12 10:14:44 -07:00
Unknown W. Brackets
44d2d8a2a3
Draw: Assert sampler bindings are in valid ranges.
2021-06-12 10:10:42 -07:00
Unknown W. Brackets
915265e531
Draw: Optimize GL A1R5G5B5 conversion.
...
This seems to be enough to trigger SIMD in x86_64 at least.
2021-05-01 11:20:05 -07:00
Henrik Rydgård
1b13badeb4
Move remaining FileUtil functions into the File namespace.
2021-04-25 20:38:22 +02:00
Unknown W. Brackets
3c09b5c010
GLES: Always use fragColor0 on GL 3.0+.
2021-04-10 16:26:39 -07:00
Unknown W. Brackets
60690109f0
GLES: Handle GLSL 1.30/1.40 better.
...
Was causing errors for people using older GL.
2021-04-10 13:32:13 -07:00
Unknown W. Brackets
5119d79082
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
fe9870bf37
Draw: Auto ref/release bound textures/samplers.
2021-02-16 21:48:43 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00