Commit Graph

90 Commits

Author SHA1 Message Date
Henrik Rydgård
d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård
bd6f79e473 Fix the raster depth blit again, which I recently broke. 2022-08-17 16:52:49 +02:00
Henrik Rydgård
d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
Henrik Rydgård
1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
Henrik Rydgård
79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård
4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård
5987c355d3 D3D9: Fix a lot of stuff 2022-08-06 18:27:04 +02:00
Henrik Rydgård
da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård
269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård
d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård
19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård
46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård
fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård
a0febce3a9 Make the D3D9 backend handle stencil state in more similar ways to the others. 2022-07-30 10:47:18 +02:00
Henrik Rydgård
e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård
62ded69344 Switch to using the D3D9 state cache in thin3d, to avoid confusion 2022-07-24 21:49:03 +02:00
Henrik Rydgård
16d4545967 Clarity improvement in dx state cache stencil func 2022-07-24 21:44:12 +02:00
Henrik Rydgård
e758506bdb Remove unnecessary complexity from the D3D9 state cache 2022-07-24 21:26:40 +02:00
Unknown W. Brackets
1e66a66ed7 D3D11: Correct clearing samplers. 2021-10-12 20:34:43 -07:00
Unknown W. Brackets
4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
Unknown W. Brackets
44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Unknown W. Brackets
fe9870bf37 Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00