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mirror of https://github.com/izzy2lost/ppsspp.git synced 2026-03-10 12:43:04 -07:00
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38,371 Commits 54 Branches 120 Tags
https-linux-poc
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10 Commits

Author SHA1 Message Date
Henrik Rydgård
691c8b8d8d Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Henrik Rydgård
cda59e8510 Vulkan: Keep track of some timestamps in a frame 2023-08-02 16:25:17 +02:00
Henrik Rydgård
eb14c87a71 Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
Henrik Rydgård
fbd10e4722 FastVec: Add capacity lock, fix bug (extracted from a coming PR) 2023-06-14 09:06:25 +02:00
Henrik Rydgård
234c1f05b8 Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL. 2023-05-23 08:54:41 +02:00
Henrik Rydgård
ab34d20058 Add more methods to FastVec 2023-05-23 08:54:41 +02:00
Henrik Rydgård
47931deda7 Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
Henrik Rydgård
558e29a9bb Switch to the copy-free method of initializing initsteps 2023-05-23 08:54:41 +02:00
Henrik Rydgård
956d784bde Add FastVec, start using it for InitSteps 2023-05-23 08:54:40 +02:00
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