KatyushaScarlet
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161f56e270
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Add basic support for loongarch64
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2023-09-02 02:08:43 +08:00 |
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Unknown W. Brackets
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eb43bfc541
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Build: Add draw_text_sdl to MSVC project.
This way we can easily see it.
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2023-08-13 19:36:17 -07:00 |
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Henrik Rydgård
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b7b3e81e2f
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Forgot to remove some EGL files from the vcxproj.
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2023-08-10 13:54:07 +02:00 |
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Henrik Rydgård
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e2cc835c2b
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Setup build for new file HTTPNaettRequest
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2023-07-21 10:27:40 +02:00 |
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Henrik Rydgård
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7ae34f148a
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Setup build for naett - a lightweight https wrapper
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2023-07-21 10:27:40 +02:00 |
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Henrik Rydgård
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f13a07f19b
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Break out Download and RequestManager into its own file
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2023-07-21 10:27:40 +02:00 |
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Henrik Rydgård
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eb21a2e6c9
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
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Henrik Rydgård
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9f88dbd656
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Icon cache for UI rendering
This will be needed for achievements, and has uses already now.
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2023-06-18 14:11:12 +02:00 |
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Henrik Rydgård
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dfb446f89d
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
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Henrik Rydgård
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956d784bde
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Add FastVec, start using it for InitSteps
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2023-05-23 08:54:40 +02:00 |
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Henrik Rydgård
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d7a5edeb6f
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GL: Break out GLPushBuffer from GLRenderManager.cpp/h
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2023-05-23 08:41:09 +02:00 |
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Henrik Rydgård
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cf9a628a2e
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AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths
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2023-05-16 16:08:51 +02:00 |
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Henrik Rydgård
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de064e210e
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Replace the inputbox queue with a more generic RequestManager.
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2023-03-22 12:41:11 +01:00 |
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Henrik Rydgård
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3852d4f698
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Make a little system to replace the InputBox message queue with something more generic
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2023-03-22 11:35:57 +01:00 |
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Henrik Rydgård
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32e8ab3b5d
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Import all of basisu_transcoder, set up build
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2023-03-13 12:37:43 +01:00 |
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Henrik Rydgård
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f936a6e9ce
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Structs and enums and build files
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2023-03-11 11:19:33 +01:00 |
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Henrik Rydgård
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53172eff63
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Renaming and file splitting
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2023-03-06 16:42:50 +01:00 |
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Henrik Rydgård
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d502198aa3
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Move GLFrameData out of GLRenderManager.
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
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2023-02-07 12:12:00 +01:00 |
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Henrik Rydgård
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c27689910e
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Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
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2023-01-11 10:56:31 +01:00 |
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Henrik Rydgård
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31af24a230
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Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
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2022-11-27 10:22:37 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Henrik Rydgård
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ec6d330ae4
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Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
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2022-11-21 20:38:20 +01:00 |
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Henrik Rydgård
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0ef39d11d8
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Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows.
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2022-11-06 15:37:58 +01:00 |
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Henrik Rydgård
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70488be450
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Make as much as possible of the VR code build on all platforms
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2022-10-17 20:12:48 +02:00 |
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Henrik Rydgård
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aa51bfd1ef
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Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
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2022-10-17 19:57:11 +02:00 |
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