Henrik Rydgård
cf97038a2d
Switch the naett submodule back to the upstream repo
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All my PRs are in now.
2023-07-31 23:33:24 +02:00
Henrik Rydgård
c17a559188
Update to a patched naett with PRs #18 and #17
2023-07-21 18:23:31 +02:00
Henrik Rydgård
7ae34f148a
Setup build for naett - a lightweight https wrapper
2023-07-21 10:27:40 +02:00
Henrik Rydgård
a259ed1835
Switch back to rcheevos' upstream version
2023-07-16 17:05:08 +02:00
Henrik Rydgård
ba61b495c5
Bump rcheevos to a fork with two important bugfixes (access invalidation, buffer overflow)
2023-07-11 16:33:52 +02:00
Henrik Rydgård
c0f0c05417
rcheevos initial build setup and basic scaffolding
2023-06-26 10:01:40 +02:00
xielei
8ff78cb921
aioemu
2023-02-15 17:21:45 +08:00
Unknown W. Brackets
489411359e
Common: Add cpu_features library.
2023-01-29 14:35:58 -08:00
Unknown W. Brackets
87aa4e127c
Build: Update to glslang v11.13.0, use upstream.
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This switches the submodule origin.
2023-01-01 10:28:53 -08:00
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0cf07a8d62
Debugger: Add web debugger in assets.
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This is from the "bundled" branch, which is generated by GitHub Actions.
2021-09-26 12:24:29 -07:00
vit9696
e1cb1c9a67
Switch to submodules and fix release version generation
2021-09-16 10:40:39 +03:00
Henrik Rydgård
bbe39339cb
Remove lang from gitmodules
2021-07-17 16:45:41 +02:00
Unknown W. Brackets
d3e2aa6d28
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
Henrik Rydgård
eb7b6b38f6
Switch to my miniupnpc fork with a UWP fix
2020-07-21 23:43:32 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
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Fix i18n type
2020-07-21 23:02:58 +02:00
TotalCaesar659
fd81c123b0
Update submodule URL
2020-07-03 16:43:31 +03:00
Henrik Rydgård
2bf92c5d97
Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
2020-02-29 12:19:08 +01:00
Henrik Rydgård
eddaf97938
Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
2018-08-13 00:18:54 +02:00
Henrik Rydgard
a8ee70f23d
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
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Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.
Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgard
b46bb1efdb
glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork
2016-12-20 00:30:09 +01:00
Henrik Rydgard
c87d4a66c1
Move lang into assets.
2016-10-14 22:33:45 +02:00
Henrik Rydgard
8684180620
Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
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This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Unknown W. Brackets
f5c1473f25
Native merge part 3: remove old native.
2015-09-06 13:06:58 -07:00
Henrik Rydgard
8fa7a9cd41
Remove redist submodule
2015-02-15 11:22:23 +01:00
Kingcom
f6cedcbff5
Replace assembler with a submodule
2014-11-23 21:09:40 +01:00