624 Commits

Author SHA1 Message Date
Henrik Rydgård
d60c9a015f Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:49:33 +02:00
Henrik Rydgård
358cfd4bc6 Prevent duplicate alternate-speed status messages 2023-10-10 19:11:28 +02:00
Henrik Rydgård
8784ece623 Fix the chat window closing on pressing the X key.
It's better to handle the chat window on the queued event path.
2023-09-12 10:25:04 +02:00
Henrik Rydgård
4df4adb936 Fix closing the chat window with ESC, see #18134 2023-09-11 17:37:50 +02:00
Henrik Rydgård
109205a56a Add return value to UnsyncTouch 2023-09-04 11:00:06 +02:00
Henrik Rydgård
ca40de852a Merge pull request #17960 from hrydgard/control-mapping-fixes
Controls: Make the analog/digital mapping clash resolution more gentle.
2023-08-24 09:52:40 +02:00
Henrik Rydgård
feb0ea245e Add mappable key to toggle networking
Fixes #17352

Requested in #17343
2023-08-23 22:14:51 +02:00
Henrik Rydgård
be2f81c3eb Controls: Make the analog/digital mapping clash resolution more gentle.
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.

Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.

This might help #17860
2023-08-23 18:51:27 +02:00
Unknown W. Brackets
622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
Henrik Rydgård
dc4de340b3 Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes. 2023-08-13 21:54:24 +02:00
Unknown W. Brackets
f03cd0b2ad Merge pull request #17899 from unknownbrackets/riscv-minor
Minor RISC-V cleanups, frame profiler fix
2023-08-13 11:19:42 -07:00
Unknown W. Brackets
e51eca9eee UI: Fix frame profiler. 2023-08-13 10:21:08 -07:00
Henrik Rydgård
be708e3e02 Move KeepScreenAwake to platform specific code. 2023-08-10 16:12:12 +02:00
Henrik Rydgård
0d4a2a7594 Call draw->Begin/EndFrame from outside the screen manager.
Just a very small refactoring that I want in a separate commit.
2023-08-09 23:24:28 +02:00
Henrik Rydgård
096c168dd7 Add yield() function to tell the CPU that we're busy-waiting (rare) (#17862)
* Add yield() function to tell the CPU that we're busy-waiting (rare)

Use it only for the busy-wait in lag sync, which only happens in
Windows.

* Buildfix attempt
2023-08-07 21:38:03 +02:00
Henrik Rydgård
a32249a3cf Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Henrik Rydgård
9f6e67b17a Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp 2023-08-02 14:58:22 +02:00
Henrik Rydgård
fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård
48d577014a Refactor the on-screen display to be more customizable 2023-08-01 00:28:54 +02:00
Henrik Rydgård
f39b9640b7 Rename the ChatPosition enum to a ScreenEdgePosition enum class (for future use) 2023-08-01 00:28:54 +02:00
Henrik Rydgård
a72c4aa383 Actually fix the race condition. Can't do any initialization step while waiting. 2023-07-24 12:08:15 +02:00
Henrik Rydgård
3ae520c35d RetroAchievements: Fix another race condition, improve logging.
Seems to help the frontend problem.
2023-07-24 12:00:16 +02:00
Henrik Rydgård
d924b742c0 Make the rapid-fire interval configurable
Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.

With this new setting, you can change the repeat interval from the
default of 5 frames.

The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
43d780b552 Fix issue where achievement sounds didn't play if UI Sounds were off.
These are meant to be unrelated.
2023-07-16 21:43:49 +02:00
Henrik Rydgård
5245a691ca Move Achievements::Shutdown to PSP_Shutdown 2023-07-16 09:10:39 +02:00