Henrik Rydgård
880379c15d
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00
Henrik Rydgård
72bed6f2b5
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
Unknown W. Brackets
be84bc9934
softgpu: Detect binner alloc fail and bail.
2023-01-01 06:59:14 -08:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
dc962094f8
softgpu: Correctly fix inversions, matching tests.
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Inversions are allowed just fine, but if clipping results in coordinates
outside range, the triangle should be culled. Fixes more wanted
inversions.
2022-11-30 23:20:39 -08:00
Unknown W. Brackets
7880eb15c1
softgpu: Always use software skinning.
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There's only software skinning, after all.
2022-11-06 08:44:22 -08:00
Unknown W. Brackets
80cccd7abb
Build: Fix debug build on Windows 32-bit.
2022-10-01 17:07:27 -07:00
Unknown W. Brackets
6282f8b05f
softgpu: Expand texture coords to include q.
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We'll need this to correctly project.
2022-09-26 17:13:14 -07:00
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8376176b2f
softgpu: Split clippos out of rasterization vert.
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We don't use it, except w, at all in rasterization, so no need to keep it
in the bin queue.
2022-09-26 16:50:40 -07:00
Unknown W. Brackets
88b3b26ed3
softgpu: Cache reused indexed verts.
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This happens a lot for spline/bezier, so can significantly speed up curve
heavy scenes. Isn't necessarily that common otherwise, though.
2022-09-22 18:27:59 -07:00
Unknown W. Brackets
6877ff1af2
softgpu: Fix state/continuation for imm prims.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
596b07bd2e
softgpu: Support fog and color1 on imm verts.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
35ba01e01f
softgpu: Refactor imm draws to bypass vert read.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
de080e2594
softgpu: Simplify vertex range culling.
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The previous logic was harder to understand and easier to get wrong.
Just drop them when clipping the primitive.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
028a341cc8
softgpu: Explicitly flush on sync and output.
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We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap. If we did, we'd still want to flush at these times.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
8371091734
softgpu: Force correct alignment on 32-bit.
2022-09-12 22:15:02 -07:00
Henrik Rydgård
2791ab3226
Merge pull request #16011 from unknownbrackets/softgpu-rect
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Detect more triangles as rectangles in softgpu
2022-09-12 08:35:13 +02:00
Unknown W. Brackets
ce4fee7373
softgpu: Refactor triangle cull processing.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
8a6e8066bf
softgpu: Store vertex colors as packed RGBA8.
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No need to keep it expanded at 4x the space for both colors.
2022-09-11 18:41:06 -07:00
Unknown W. Brackets
8c55e18ea8
softgpu: Switch vert continue buffer to members.
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Better this than static. May be easier to handle imm prims correctly.
2022-09-11 08:54:34 -07:00
Unknown W. Brackets
88e8f95293
softgpu: Flush on transfer to pending tex read.
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Potentially could use these for self-render, but so far we should be
detecting that so leaving it alone.
2022-08-20 23:22:21 -07:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
Unknown W. Brackets
1bc3acf2ed
softgpu: Use a const for subpixel screenpos factor.
2022-02-19 21:03:49 -08:00
Unknown W. Brackets
a66377fdf1
softgpu: Remove offset from screenpos.
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This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
Unknown W. Brackets
61e30e8f8b
softgpu: Fix cull in throughmode.
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Was only an issue for triangles used to draw rectangles, but caused our
test to fail.
Also move a test that was failing due to an outdated prx to passing.
2022-01-25 19:07:33 -08:00