Henrik Rydgård
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48d3efc473
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Bump shader cache versions again, just because.
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2023-09-27 17:38:15 +02:00 |
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Henrik Rydgård
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6e303e8f1d
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
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Henrik Rydgård
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602407fcf2
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Warning and comment fixes, logic precedence fixes in PPGeDraw
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2023-09-21 16:41:42 +02:00 |
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Henrik Rydgård
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b7d28cd10a
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Remove redundant fail state. Bail from shader cache load if a fragment shader fails to generate, too.
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2023-09-18 14:38:22 +02:00 |
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Henrik Rydgård
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052747aa30
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Add reporting of GLSL shader gen errors
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2023-09-11 15:37:35 +02:00 |
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Henrik Rydgård
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d335393d4e
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GLSL shader cache: Improve robustness against null shaders. See #18116
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2023-09-11 12:07:18 +02:00 |
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Henrik Rydgård
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10f93875c6
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Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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2023-09-11 12:07:18 +02:00 |
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Henrik Rydgård
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162b363063
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Bump shader cache version, just because.
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2023-09-09 15:13:52 +02:00 |
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Henrik Rydgård
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fc797ec55f
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Merge pull request #17656 from lvonasek/compat_openxr_fixes
OpenXR - Game compatibility fixes
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2023-07-02 21:12:21 +02:00 |
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Lubos
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6e10f20f8b
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OpenXR - Tony Hawk mirroring hack better
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2023-07-02 20:29:59 +02:00 |
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Lubos
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843b169fa3
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OpenXR - Digimon Adventure rendering fixed
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2023-07-02 15:05:29 +02:00 |
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Henrik Rydgård
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eb21a2e6c9
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
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Lubos
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880168ee3c
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OpenXR - Fix render glitches caused by wrong mirroring
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2023-06-27 18:54:38 +02:00 |
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Henrik Rydgård
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7cc8c6cea4
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OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
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2023-06-20 14:40:46 +02:00 |
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Henrik Rydgård
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def09bf575
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Update the uvscale uniform a bit more conservatively on framebuffer changes
Plus fixes a few minor oversights
Fixes #17581 and possibly #17522
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2023-06-15 11:57:30 +02:00 |
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Henrik Rydgård
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72cf531759
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Bump shader cache version
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2023-05-25 10:19:01 +02:00 |
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Henrik Rydgård
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bb6d696a84
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Merge the tex "ubershader" uniforms into one for convenience
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2023-05-25 10:19:01 +02:00 |
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Henrik Rydgård
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b42670cf59
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Manually revert the rest of the lmode optimization
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2023-05-09 18:44:24 +02:00 |
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Henrik Rydgård
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f42c682d34
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Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
This reverts commit 10dee90c83, reversing
changes made to 34c11c8acf.
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2023-05-08 22:01:38 +02:00 |
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Henrik Rydgård
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14887d6b04
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Bump shader cache version (should have done it in the release)
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2023-05-06 16:15:32 +02:00 |
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Henrik Rydgård
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7c420381d5
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OpenGL: Some paranoia checks around failed shader generation
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2023-05-01 12:11:34 +02:00 |
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Henrik Rydgård
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ee6234ecb6
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I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
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2023-04-07 10:35:01 +02:00 |
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Lubos
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cc1dd22e0f
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OpenXR - Option to disable HUD detection added
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2023-04-05 22:49:46 +02:00 |
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Lubos
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ee3e53581d
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OpenXR - Camera lags fixed
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2023-04-01 18:36:14 +02:00 |
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Henrik Rydgård
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d586ec0d5e
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Don't create Host objects except in headless/unittest
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2023-03-25 10:47:01 +01:00 |
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