Henrik Rydgård
546f9d7743
Some cleanups and fixes to obscure crashes
2023-09-24 13:05:25 +02:00
Henrik Rydgård
5547fe2107
Add missing mutex lock in ScreenManager::RecreateAllViews
2023-09-11 00:31:59 +02:00
Henrik Rydgård
12460d1b8c
Avoid double-processing of input event caused by the overlay screen.
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Fixes #18070
2023-09-05 16:43:45 +02:00
Henrik Rydgård
109205a56a
Add return value to UnsyncTouch
2023-09-04 11:00:06 +02:00
Henrik Rydgård
cd78097e74
Allow dismissing notifications by touching/clicking them.
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Fixes #18040
Might do something more elegant in the future.
2023-09-04 10:01:07 +02:00
Henrik Rydgård
797f88bf31
Fix ordering problem with screenshots that was causing crashes.
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Fixes #17781
2023-08-23 19:03:33 +02:00
Henrik Rydgård
112b624257
Improve the situation with two transparent screens on top of each other
2023-08-02 13:03:08 +02:00
Henrik Rydgård
26e097923d
Fix issue with analog stick menu navigation caused by processing UI events twice per frame
2023-07-06 16:34:18 +02:00
Henrik Rydgård
356cc64eb5
Logging improvements, cleanup
2023-07-06 14:56:52 +02:00
Henrik Rydgård
d6552a7673
Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen.
2023-06-20 10:44:47 +02:00
Henrik Rydgård
300a64a86d
IconCache: Remove texture objects quite quickly after it stops getting used.
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They can be recreated pretty quickly as needed.
2023-06-18 15:24:56 +02:00
Henrik Rydgård
2bee5b64e4
Add new icon cache, for caching small images.
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It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller.
This will be required for handling the many achievement icons.
Saving/loading the cache to a single file on disk is implemented but not
hooked up yet. It works without it, though of course will have to
re-fetch things on the next startup.
2023-06-18 14:11:12 +02:00
Henrik Rydgård
3715b1ffa1
Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
2023-05-26 18:41:13 +02:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
b97749d623
Assorted initialization cleanup and similar, found by valgrind and warnings
2023-01-30 18:31:49 +01:00
Henrik Rydgård
c27689910e
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
Henrik Rydgård
07114c6aaf
Remove return value from axis functions in API
2023-01-10 10:12:37 +01:00
Henrik Rydgård
a3a949f5e6
Remove touch() return values from screen hierarchy
2023-01-10 10:12:37 +01:00
iota97
c94e9ad73c
Support ScrollView for focus position
2021-09-10 02:06:51 +02:00
iota97
ecab31ef8b
Keep track of focus position
2021-09-09 17:35:19 +02:00
Henrik Rydgård
3be1ff6ce4
Get the new setup flow going, with a confirmation dialog etc.
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Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Unknown W. Brackets
b0de7ee0e1
UI: Move to ScreenManager for mapping.
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Otherwise we'll detect repeated axis for some devices and you won't be
able to map what you want.
2021-05-23 15:18:21 -07:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00