Henrik Rydgård
964f606a9c
Fix some issues around geometry shaders - like, loading them from shader cache while disabled
2023-09-24 01:29:38 +02:00
Henrik Rydgård
3c810521e2
TextureBatch tiny optimization: Use vector.reserve
2023-09-18 14:49:13 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
1b6d4df3a4
Move the EndFrame/Present split one level out, to NativeApp.cpp
2023-08-10 09:59:29 +02:00
Henrik Rydgård
e06e919624
VulkanRenderManager: Split finish and present (so we can inject a wait in between if desired).
2023-08-10 09:50:01 +02:00
Henrik Rydgård
63cfe28f61
Implement color emoji support on Android
2023-08-06 15:14:29 +02:00
Henrik Rydgård
39d25ce91f
D3D11: Allow setting the max frame latency
2023-08-04 11:53:51 +02:00
Henrik Rydgård
8e1dc35dd1
Vulkan: Show instance extensions, both enabled and available, in sysinfo
2023-08-03 18:56:47 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
9b038d6574
Vulkan: Show enabled extensions separately in sysinfo
2023-08-03 11:11:35 +02:00
Henrik Rydgård
cda59e8510
Vulkan: Keep track of some timestamps in a frame
2023-08-02 16:25:17 +02:00
Henrik Rydgård
b118e25b6a
Vulkan: Make multithreaded rendering an option.
...
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.
So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
1c83c4a1fe
Vulkan: Enable the present-id/present-wait/display-timing extensions
...
Doesn't actually use any of them yet, just making sure enabling them
doesn't cause any weird issues. They will be used for the future display
timing rewrite.
2023-07-14 10:43:47 +02:00
Henrik Rydgård
6d8069dfd1
Vulkan: Remove the remains of the input attachment experiment
...
Haven't been using these for a while.
I've come to the conclusion here that I think it's better to try to
deal with the issues using safe workarounds like copies, instead of
relying on features with somewhat iffy driver support that are not
universal across APIs anyway.
2023-06-13 20:46:27 +02:00
Henrik Rydgård
49ecc01556
Fix image leak bug when pausing and we're just displaying a framebuffer in memory
2023-05-30 18:29:50 +02:00
Henrik Rydgård
364c205d95
Quick, suboptimal barrier fix for the new UpdateImageLevels functionality
2023-05-30 18:29:49 +02:00
Henrik Rydgård
7c4b9bac90
Cache textures created by MakePixelsTexture and reuse where appropriate.
2023-05-30 14:07:44 +02:00
Henrik Rydgård
0b1abf1de9
Add untested UpdateTextureLevels functionality to three of the four backends
2023-05-30 13:28:04 +02:00
Henrik Rydgård
f54f905be5
Vulkan: Remove support for other index types than 16-bit.
...
We don't have any use for them anyway.
2023-05-30 10:15:34 +02:00