Henrik Rydgård
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b86648b352
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Address feedback
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2022-09-12 16:30:08 +02:00 |
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Henrik Rydgård
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4ad345d78d
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Better shader compile logging
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2022-09-12 15:39:29 +02:00 |
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Henrik Rydgård
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a2eaad5445
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Debug-name shader modules with their shader desc strings
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2022-09-12 15:39:29 +02:00 |
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Henrik Rydgård
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694dbe1271
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
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Henrik Rydgård
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14b5a1a7cd
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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befcfb470c
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Fix shader caching.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Henrik Rydgård
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2474eb6a72
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Shader bit setup and code generation for logic-ops-in-shader
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2022-09-04 11:14:47 +02:00 |
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Henrik Rydgård
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6b1e4806cf
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Don't parallelize shader compiles in debug mode, sync in debug allocator kills performance.
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2022-09-03 23:07:39 +02:00 |
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Henrik Rydgård
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fb3f417e77
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Fix lying comment, log level reduction
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2022-09-03 16:15:46 +02:00 |
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Henrik Rydgård
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6e605fa2bc
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Fix silly logic, fixes the shader leak.
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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8775837c11
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Work towards finding the leak
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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fc418ee16f
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Create shader modules (and compile GLSL) on worker threads
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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ec0586ba50
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Use promises to hold shader modules, for later asyncification
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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b84cda2876
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
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Henrik Rydgård
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b447092742
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Some Vulkan renderpass load/store optimizations.
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2022-08-28 23:16:48 +02:00 |
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Henrik Rydgård
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6781dd5fe8
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Fix Katamari
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2022-08-26 23:47:22 +02:00 |
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Unknown W. Brackets
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7ec62a32b4
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GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
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2022-08-23 20:15:30 -07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Henrik Rydgård
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81fba1f4a4
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Minor refactor
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2021-11-21 22:08:53 +01:00 |
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Unknown W. Brackets
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8a5f07b860
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Vulkan: Don't cache vulkan_ with draw context.
Since we can get the VulkanContext cheaply from the draw context, it's
easier to make sure things stay up to date.
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2021-11-14 15:25:28 -08:00 |
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Henrik Rydgård
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5dab9994b6
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Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
Should fix #14774
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2021-09-07 23:52:06 +02:00 |
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Unknown W. Brackets
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e85a8b0f5b
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
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Unknown W. Brackets
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a73c15babc
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GPU: Correct shader gen with weights as floats.
For now, this supports the option. We should probably just move to
everything being floats, but we already prefer software skinning.
Fixes #13903.
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2021-01-10 08:52:28 -08:00 |
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Henrik Rydgård
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7de7680416
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Apple driver bug workaround. See issue #13451
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2020-12-16 14:39:08 +01:00 |
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