Commit Graph

11371 Commits

Author SHA1 Message Date
Henrik Rydgård
7e961817b2 Implement a simple event profiler view. 2022-09-24 00:06:22 +02:00
Henrik Rydgård
ac7ca963db Make valgrind happy 2022-09-23 12:24:43 +02:00
Henrik Rydgård
0ab5d4be7f Use Unknown's idea from #16081 instead of the UploadDepthForCLUTTexture compat.ini flag. 2022-09-22 20:00:35 +02:00
Unknown W. Brackets
79c5c93d35 Kernel: Match index lookup behavior for tls.
It might be the uids it returns always follow this format.
This makes the test almost pass, outside psplink using more memory (test
should be adjusted to compensate.)
2022-09-20 19:25:32 -07:00
Unknown W. Brackets
d665b2b6ca Kernel: Disallow partitions 8/10 to match tests.
I think these might be accessible only in kernel mode.
2022-09-20 10:46:43 -07:00
Unknown W. Brackets
251cc73afd Kernel: Allow volatile for MsgPipe buffers. 2022-09-20 09:20:05 -07:00
Unknown W. Brackets
56f2d7cdac Kernel: Allow volatile for Tlspl objects. 2022-09-20 09:05:39 -07:00
Unknown W. Brackets
3c80bd94a2 Kernel: Allow kernel/volatile VPLs as well. 2022-09-20 08:57:24 -07:00
Unknown W. Brackets
fca9b77bd2 Kernel: Allow allocating FPLs in volatile memory. 2022-09-20 08:32:01 -07:00
Unknown W. Brackets
ef5eecce56 Kernel: Load volatile memblocks from save states.
Otherwise they'd reset to userMemory.
2022-09-20 00:37:21 -07:00
Unknown W. Brackets
8772c6e2f8 Kernel: Check sceKernelAllocPartitionMemory args.
This is the order you get error codes back in if there are multiple
errors.
2022-09-20 00:31:01 -07:00
Unknown W. Brackets
7580844ea5 Kernel: Fix save states for volatile memory alloc. 2022-09-20 00:07:38 -07:00
Crow-bar
789983ebad HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5) 2022-09-19 15:26:45 +03:00
Unknown W. Brackets
f0afc97247 Gamedata: Cleanup install request args/validate. 2022-09-18 20:39:13 -07:00
Henrik Rydgård
242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
sum2012
976b502c82 Increase log level of ppsspp version
Default log level is Error so that cannot see it,
2022-09-16 21:05:55 +08:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Unknown W. Brackets
ce80900b75 Savedata: Return errors more correctly on load.
If the buffer isn't large enough, return an error.  See #14687, thanks
sum2012 and gid15.
For many error cases, ensure SFO data and bind are not updated on failure,
and that dataSize is forced to zero on data errors.
2022-09-13 00:10:27 -07:00
Lubos
e49ee5c93b Merge branch 'master' into feature_openxr_stereo 2022-09-12 18:49:22 +02:00
Lubos
bdde5f0f7f OpenXR - Use per game stereo separation file 2022-09-12 18:47:13 +02:00
Henrik Rydgård
33a93e238a CLUT download: Replace the broken block transfer check with a new compat flag.
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård
42b2b0a266 atrac3: Apply the overallocation workaround in a couple more places. Fixes #15788 . 2022-09-09 11:54:20 +02:00
Henrik Rydgård
818334c592 atrac3: Allocate some extra bytes for the data buffer to workaround decoder bug. 2022-09-09 09:58:11 +02:00
Henrik Rydgård
759c9695e5 Merge pull request #15901 from lvonasek/feature_openxr_stereo
OpenXR - Stereoscopic rendering
2022-09-06 11:52:32 +02:00
Unknown W. Brackets
1d5c90d370 Ge: Read matrix num/data back like hardware.
In case any game accidentally relies on this.
2022-09-05 19:37:58 -07:00