Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Peter Tissen
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a5fcf9dd5f
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Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown
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2014-12-19 14:56:36 +01:00 |
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Henrik Rydgård
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a074c06f68
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Merge pull request #7183 from Bigpet/pergamesettings
per game settings
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2014-12-18 23:25:50 +01:00 |
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Henrik Rydgard
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5460f7c54b
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Update native
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2014-12-18 22:51:48 +01:00 |
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Peter Tissen
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be3389fdef
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added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
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2014-12-16 00:14:11 +01:00 |
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TwistedUmbrella
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de3975fc55
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Revert "Untested attempt at fixing the iOS build (see #6972)"
This reverts commit a84597f266.
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2014-12-05 19:46:56 -05:00 |
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Henrik Rydgård
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a84597f266
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Untested attempt at fixing the iOS build (see #6972)
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2014-12-04 07:21:14 +01:00 |
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Unknown W. Brackets
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40950a4b0e
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Workaround missing unique_ptr on Symbian.
Arg.
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2014-11-25 12:00:35 -08:00 |
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Unknown W. Brackets
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7ccd428827
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Allow http:// iso from command line.
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2014-11-25 11:58:19 -08:00 |
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Peter Tissen
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6f062b9b16
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add success flag for qt screenshot too
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2014-11-10 16:57:51 +01:00 |
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Henrik Rydgard
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5bcdecc26b
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unittest: Have the JIT harness print disassembly, to make it easy to inspect results.
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2014-11-09 12:03:04 +01:00 |
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Unknown W. Brackets
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f90754457d
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Show an error when screenshots fail to save.
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2014-11-02 13:29:44 -08:00 |
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Henrik Rydgard
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d24abb3af0
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
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beaumanvienna
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ce5edeb589
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merged with upstream / amended SDL2 multi monitor support
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2014-10-15 22:33:38 +02:00 |
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beaumanvienna
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fadedee75f
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amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code
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2014-09-24 23:24:23 +02:00 |
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Henrik Rydgard
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f84ebf6bff
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sprintf->snprintf, fix some too short buffers
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2014-09-14 00:14:11 +02:00 |
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Henrik Rydgard
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0264ff62f0
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Update native with GL-lost-management (UI comes back on Android after switching away)
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2014-09-06 13:50:50 +02:00 |
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Henrik Rydgard
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ae03a855f5
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d3d: Apply a half-pixel offset to make 2D ui graphics sharper (d3d texturing...)
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2014-08-25 21:33:24 +02:00 |
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Henrik Rydgård
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dae07e9f28
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Mac buildfix
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2014-08-23 14:24:24 +02:00 |
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Unknown W. Brackets
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0702861df7
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Qt buildfix.
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2014-08-23 02:09:23 -07:00 |
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Henrik Rydgard
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308b13fdf0
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Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
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2014-08-23 10:49:40 +02:00 |
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Henrik Rydgard
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0f973a3276
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Get it running on Android again
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2014-08-23 09:48:08 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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