Commit Graph

638 Commits

Author SHA1 Message Date
Unknown W. Brackets
962d8c5224 dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
Peter Tissen
a5fcf9dd5f Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown 2014-12-19 14:56:36 +01:00
Henrik Rydgård
a074c06f68 Merge pull request #7183 from Bigpet/pergamesettings
per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgard
5460f7c54b Update native 2014-12-18 22:51:48 +01:00
Peter Tissen
be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
TwistedUmbrella
de3975fc55 Revert "Untested attempt at fixing the iOS build (see #6972)"
This reverts commit a84597f266.
2014-12-05 19:46:56 -05:00
Henrik Rydgård
a84597f266 Untested attempt at fixing the iOS build (see #6972) 2014-12-04 07:21:14 +01:00
Unknown W. Brackets
40950a4b0e Workaround missing unique_ptr on Symbian.
Arg.
2014-11-25 12:00:35 -08:00
Unknown W. Brackets
7ccd428827 Allow http:// iso from command line. 2014-11-25 11:58:19 -08:00
Peter Tissen
6f062b9b16 add success flag for qt screenshot too 2014-11-10 16:57:51 +01:00
Henrik Rydgard
5bcdecc26b unittest: Have the JIT harness print disassembly, to make it easy to inspect results. 2014-11-09 12:03:04 +01:00
Unknown W. Brackets
f90754457d Show an error when screenshots fail to save. 2014-11-02 13:29:44 -08:00
Henrik Rydgard
d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
beaumanvienna
ce5edeb589 merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
beaumanvienna
fadedee75f amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code 2014-09-24 23:24:23 +02:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Henrik Rydgard
0264ff62f0 Update native with GL-lost-management (UI comes back on Android after switching away) 2014-09-06 13:50:50 +02:00
Henrik Rydgard
ae03a855f5 d3d: Apply a half-pixel offset to make 2D ui graphics sharper (d3d texturing...) 2014-08-25 21:33:24 +02:00
Henrik Rydgård
dae07e9f28 Mac buildfix 2014-08-23 14:24:24 +02:00
Unknown W. Brackets
0702861df7 Qt buildfix. 2014-08-23 02:09:23 -07:00
Henrik Rydgard
308b13fdf0 Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D) 2014-08-23 10:49:40 +02:00
Henrik Rydgard
0f973a3276 Get it running on Android again 2014-08-23 09:48:08 +02:00
Henrik Rydgard
1556234825 Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc. 2014-08-23 01:52:46 +02:00
Henrik Rydgard
e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00