Henrik Rydgård
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dfda67e815
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Merge pull request #9016 from unknownbrackets/screenshot
Use the display vfb for reporting/save state/TAS screenshots
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2016-09-29 11:16:59 +02:00 |
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Unknown W. Brackets
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6bbb3c0442
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Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
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2016-09-28 22:35:09 -07:00 |
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Unknown W. Brackets
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4d0c457ddc
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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Henrik Rydgard
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1c47778b4e
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Get rid of outdated special case for gfx logs. Make some DEBUG things VERBOSE.
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2016-09-10 17:16:53 +02:00 |
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Henrik Rydgard
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de1643997f
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Fix backwards "gfxLog" logic. Strange. May help #8941
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2016-09-10 12:24:20 +02:00 |
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Kelly Youngblood
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7d191ccc11
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Adds --PS3 flag for PS3 controllr support on SDL.
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2016-09-03 00:15:25 -05:00 |
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Unknown W. Brackets
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1f7a137926
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Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
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2016-07-24 17:04:06 -07:00 |
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Unknown W. Brackets
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4d4e334fc4
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Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
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2016-07-01 14:05:15 -07:00 |
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Unknown W. Brackets
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27d135d48a
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Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
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2016-05-27 21:25:05 -07:00 |
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Unknown W. Brackets
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2862253f12
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Avoid showing all slots in a row when cycling.
This was longer now, so more annoying. Better to sync with the preview.
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2016-05-27 20:56:10 -07:00 |
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Unknown W. Brackets
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ac21d2e84d
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Clean up save state preview fade.
Now it mostly matches the save slot text fade.
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2016-05-27 20:53:58 -07:00 |
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Unknown W. Brackets
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e6cf296d1a
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Trigger save slot display from UI code.
Core shouldn't be calling UI code.
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2016-05-27 20:53:20 -07:00 |
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Unknown W. Brackets
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2bd447e78c
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Flip the meaning of the -g switch.
I like asking people if they see FBOs being created, it's helpful.
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2016-05-21 09:58:25 -07:00 |
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Henrik Rydgard
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ce8aae5ed1
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Make the IRJit core selectable in developer tools
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2016-05-08 01:43:27 +02:00 |
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Henrik Rydgard
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4197148dc4
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Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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432f276bec
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Cleanups. Don't loop over bones in vshader, causes trouble
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d7e8f8433f
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Support multiple texture formats
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2016-03-20 19:29:03 +01:00 |
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Henrik Rydgard
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4c0e6d0138
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Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
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2016-03-17 21:30:16 +01:00 |
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Henrik Rydgard
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f08ae677e8
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Disable gfx logging in debug by default.
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2016-03-06 11:48:14 -08:00 |
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Henrik Rydgard
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da1a04be8d
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Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
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2016-02-28 12:39:47 +01:00 |
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Unknown W. Brackets
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7ab3de299c
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Set cache dir before loading config.
The config will try to check ISOs for existence, which may use the cache.
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2016-02-27 13:10:08 -08:00 |
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xiushu
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80938a39ce
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Just remove useless space and fix translations
Oops
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2016-02-21 13:12:35 +08:00 |
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xiushu
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7a2b4eea0a
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Add inputbox for android
For inputting IP and NickName ,or something else in future on Android
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2016-02-21 11:23:00 +08:00 |
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