Commit Graph

389 Commits

Author SHA1 Message Date
Henrik Rydgård
6f2966f502 Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård
b529d26f3a Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
Unknown W. Brackets
7ec62a32b4 GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Henrik Rydgård
5084743bbb Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Henrik Rydgård
6558bde0f6 Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
Henrik Rydgård
b39b74e602 More renaming. Fix shader view for Vulkan 2022-08-22 12:30:51 +02:00
Henrik Rydgård
82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
Henrik Rydgård
3c307c9857 Merge pull request #15884 from unknownbrackets/texreplace-io-async
Replacement: Read files only within time budget
2022-08-22 11:10:16 +02:00
Unknown W. Brackets
e473eb9f5e Replacement: Read files only within time budget.
When delayed texture load is enabled.  Intended to reduce IO delays on
Android.
2022-08-21 22:07:05 -07:00
Unknown W. Brackets
73c06bb776 Replacement: Be more consistent about base level. 2022-08-21 22:03:16 -07:00
Unknown W. Brackets
89a499b4d2 GLES: Correct preview of mip levels > 0.
Don't need to force level 0 anymore.  Software can show levels hardware
refuses to load.  This is consistent with other backends.
2022-08-21 16:47:46 -07:00
Henrik Rydgård
295f5f391e More consistent handling of lack of depth texture support. Small log improvement. 2022-08-20 08:05:53 +02:00
Henrik Rydgård
1913930541 Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
2022-08-09 17:26:39 +02:00
Henrik Rydgård
ded8ba8806 More cleanup, fixes. 2022-08-06 18:27:04 +02:00
Henrik Rydgård
4e3c258140 Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00
Henrik Rydgård
b5597d1013 Remove Vulkan2D 2022-08-06 18:27:03 +02:00
Henrik Rydgård
45def772ee Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
Henrik Rydgård
87b128ecaf Compiles on Vulkan, but doesn't yet work. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
e345a6ba3c Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
Henrik Rydgård
2fa9b0d0c7 Simplify 2022-08-06 18:27:03 +02:00
Henrik Rydgård
d5a0249678 Fix upscaling in Vulkan. Fixes #15779 2022-08-03 22:22:24 +02:00
Henrik Rydgård
9437d5e3b0 Fix small breakage in Vulkan texture decoder 2022-08-01 11:29:25 +02:00
Henrik Rydgård
99b4e7c54c Vulkan: Don't try to auto-mipmap 3D textures in max quality filter mode 2022-08-01 00:16:57 +02:00
Henrik Rydgård
0262fbc70a Implement 3D textures for D3D11 2022-07-31 10:43:48 +02:00
Henrik Rydgård
e455d6bcfe Some safety checks to avoid bad combinations, probably not really needed in practice. 2022-07-31 10:43:48 +02:00