Commit Graph

389 Commits

Author SHA1 Message Date
Unknown W. Brackets
a130e2695e Vulkan: Remove unused color conv func. 2016-03-26 15:02:11 -07:00
Unknown W. Brackets
fe4c0e9f5a Vulkan: Fix various problems with tex scaling. 2016-03-26 15:02:09 -07:00
Unknown W. Brackets
99bf2c5aeb Vulkan: Decode the simplest tex formats directly. 2016-03-26 15:02:08 -07:00
Unknown W. Brackets
29287ea0ee Vulkan: Reorganize a bit so we can decode directly. 2016-03-26 15:02:07 -07:00
Unknown W. Brackets
e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Unknown W. Brackets
f31fbb9417 Cleanup fbTexInfo_ when detaching framebuffers. 2016-03-26 12:30:34 -07:00
Unknown W. Brackets
aad04f2941 Centralize the texcache key format. 2016-03-26 12:30:33 -07:00
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e8c8f19aec Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
Unknown W. Brackets
817df153f8 Vulkan: Don't replace images on old fb textures. 2016-03-26 12:30:32 -07:00
Henrik Rydgard
bd17351ef9 Texcache: Minor refactor/cleanup 2016-03-22 23:56:55 +01:00
Henrik Rydgard
efa508d492 Vulkan: Fix texture scaling 2016-03-21 21:26:48 +01:00
Henrik Rydgard
5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard
2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard
5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
add506a0d3 Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82f3df1e06 Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
3744008d1f Correct the 5551 format for now.
Otherwise we get wrong colors - also we are still converting colors.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
84e649f74b Vulkan: Enable mipmapping 2016-03-20 19:31:02 +01:00
Henrik Rydgard
8a62724316 Upload PSP textures through a push buffer instead of image copy. More flexible. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
5ea01ffff6 Add a secondary way to upload textures - through buffers. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
3e268e4d37 Mem leak fixes, cleanups 2016-03-20 19:31:02 +01:00
Henrik Rydgard
76d8a87b2f Vulkan: Attempt at fixing dual source blending. Should work but doesn't. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00