Unknown W. Brackets
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39d6ea2985
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
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Unknown W. Brackets
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31e46f0931
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Vulkan: Allocate buffer space on the right frame.
This was causing crashes if the frame wasn't 0.
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2016-10-09 11:28:09 -07:00 |
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Unknown W. Brackets
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363ede5e99
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Vulkan: Setup draw engine for device restore.
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2016-10-09 11:28:08 -07:00 |
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Unknown W. Brackets
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f5f9b5227d
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Tweak 565 buffer clearing.
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2016-09-18 20:38:19 -07:00 |
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Unknown W. Brackets
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ee0bc6c04d
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Clear memory when clearing drawing.
This should help synchronize block transfers better.
Should improve #8973.
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2016-09-18 20:38:19 -07:00 |
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Henrik Rydgard
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5005e83254
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Consistency improvements to the memory protect/alloc APIs
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2016-08-28 12:28:17 +02:00 |
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Unknown W. Brackets
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f16f163edf
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Remove duplicate override.
This is the same function, it was meant to be refactored.
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2016-05-21 15:45:03 -07:00 |
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Unknown W. Brackets
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68717411b1
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Track when we see a clear indicate a size of a vfb.
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2016-05-19 21:17:09 -07:00 |
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Henrik Rydgård
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2c84411426
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Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
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2016-05-07 22:15:19 +02:00 |
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Unknown W. Brackets
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5eb66fe167
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Vulkan: Allocate more image samplers by default.
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2016-05-06 19:51:03 -07:00 |
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Unknown W. Brackets
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53535558f8
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Vulkan: Move texture hash/decode after vtx decode.
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2016-05-01 17:42:08 -07:00 |
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Unknown W. Brackets
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ffef628667
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Vulkan: Move ApplyTexture after vert decode.
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2016-05-01 17:39:29 -07:00 |
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Unknown W. Brackets
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02995ff083
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
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Henrik Rydgard
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d85dce0c21
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
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2016-04-10 11:03:07 +02:00 |
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Henrik Rydgard
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fa64417917
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Minor warning fixes
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2016-04-10 10:34:39 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Henrik Rydgard
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861a30a6cd
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
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Henrik Rydgard
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c1e9df0777
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Adjust the displayed debug stats for each backend. Cleanup.
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2016-03-31 10:23:40 +02:00 |
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Henrik Rydgard
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718789b99d
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Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
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2016-03-31 09:23:17 +02:00 |
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Henrik Rydgard
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32f5930e15
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Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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c2b66a0882
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Another leak fix, buildfix
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2e55ba345c
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Some comments
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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e124962d15
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Fix depth/stencil clears (already fixed in framebuffer branch)
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2016-03-31 00:48:01 +02:00 |
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Henrik Rydgard
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c75e9a0990
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Fix vertex pushbuffer allocation for games that use indexed drawing with the same base repeatedly.
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2016-03-31 00:46:50 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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