Henrik Rydgård
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d586ec0d5e
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Don't create Host objects except in headless/unittest
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2023-03-25 10:47:01 +01:00 |
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Henrik Rydgård
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75bcb9b10c
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Some renaming, flag updates
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2023-03-18 11:46:22 +01:00 |
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Henrik Rydgård
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5f76fbe1ad
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Implement padding-on-copy for compressed textures as well.
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2023-03-17 14:00:14 +01:00 |
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Henrik Rydgård
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d8c3269cc6
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Fix zipped texture packs (it didn't load the ini from the zip, the rest worked).
Plus a few other things.
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2023-03-14 17:53:01 +01:00 |
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Henrik Rydgård
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c32e3f89f1
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D3D11 mipmap stride fix
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2023-03-12 23:31:51 +01:00 |
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Henrik Rydgård
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b44e879d21
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Support DXT1/3/5 (BC1,2,3) in D3D9
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2023-03-12 11:37:17 +01:00 |
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Henrik Rydgård
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f2673c8f7b
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Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11.
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2023-03-12 10:19:12 +01:00 |
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Henrik Rydgård
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7e4dc23bcc
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Fix BC textures in D3D11 - except that they're red/blue swapped. Ugh.
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2023-03-11 23:55:43 +01:00 |
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Henrik Rydgård
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f936a6e9ce
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Structs and enums and build files
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2023-03-11 11:19:33 +01:00 |
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Henrik Rydgård
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44c4e63753
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Simplifies and speeds up D3D11 texture uploads. Also, fixes a bug with replacement off
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2023-03-09 14:43:59 +01:00 |
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Henrik Rydgård
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bda09be109
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Texture color format doesn't belong as a per-level property, that's not supported.
All levels of a texture must have the same format.
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2023-03-09 00:10:46 +01:00 |
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Henrik Rydgård
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3dc47c7fef
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Unify TextureCache ::StartFrame as much as possible.
Tiny optimization avoiding a Vulkan pool reset on most frames.
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2023-02-25 23:20:41 +01:00 |
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Henrik Rydgård
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1b5148bb6c
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Remove kinda-duplicate function.
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2023-02-24 23:54:04 +01:00 |
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Unknown W. Brackets
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0f92afb0c1
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Replacement: Check replaceValid before load.
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2023-01-08 10:20:52 -08:00 |
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Unknown W. Brackets
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49f6c461ad
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Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
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2022-12-27 14:58:20 -08:00 |
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Unknown W. Brackets
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9cfcbc46e6
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Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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7533b64940
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GE Debugger: Allow reading tex on D3D11.
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2022-10-23 22:01:50 -07:00 |
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Henrik Rydgård
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9b8a5d1db3
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
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Henrik Rydgård
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daca0b2109
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
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Unknown W. Brackets
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416265431b
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GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
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2022-10-10 22:35:42 -07:00 |
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Unknown W. Brackets
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fc9f200224
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GE Debugger: Centralize current fb tex fetch code.
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2022-10-10 21:50:53 -07:00 |
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Unknown W. Brackets
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c76d31dfa8
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GPU: Cleanup unused CheckAlpha() funcs.
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2022-09-24 02:00:03 -07:00 |
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Henrik Rydgård
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a208afb7b8
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
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Henrik Rydgård
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abd58199ce
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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0ed1f3d461
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Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
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2022-09-14 18:40:08 +02:00 |
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