Unknown W. Brackets
252d71f27e
UI: Fix thread error on zip open failure.
2023-05-14 11:49:10 -07:00
Henrik Rydgård
6945deec01
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
Henrik Rydgård
5fae4f36db
Move SkipUI function
2023-03-21 13:39:02 +01:00
Henrik Rydgård
3b39e9e068
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
Henrik Rydgård
00c44ea799
Get rid of the bool, not worth it.
2023-01-10 10:23:29 +01:00
Unknown W. Brackets
dea9cac16c
Core: Add range checks to some helpers and similar.
2023-01-09 16:56:18 -08:00
Henrik Rydgård
916404f0e4
Try to get a bit better at detaching threads that have used JNI from the VM.
2023-01-05 08:38:49 +01:00
Unknown W. Brackets
40cab56bb9
UI: Prevent crash installing second game quickly.
2023-01-04 22:42:12 -08:00
Unknown W. Brackets
1810692236
Global: Cleanup some type/range checks.
2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Johan Mattsson
954bd69e30
Fix progress computation
2022-12-03 15:26:31 +01:00
Unknown W. Brackets
2e1e11f116
PPGe: Respect 512 texture limit.
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If a message ends up rendering wider than 512 (which can happen because we
use higher quality fonts than 1x), draw in tiles to avoid accessing texels
outside 512.
Fixes an issue in Sakura Taisen in the software renderer.
2022-11-26 12:03:21 -08:00
Unknown W. Brackets
6105688c32
UI: Install textures as a zip if supported.
2022-10-31 20:14:38 -07:00
Unknown W. Brackets
5bed35b293
Savedata: Skip and defer texture exist check.
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We can skip if there's no UI.
2022-10-09 14:42:31 -07:00
Herman Semenov
29b87e0c0b
Merge branch 'master' into master
2022-10-03 07:49:13 +00:00
Unknown W. Brackets
8b7ccfeca5
Core: Remove disallowed register.
2022-09-30 19:48:14 -07:00
lainon
fec708489a
Correct cleaning string and remove unused vars
2022-09-30 12:26:30 +03:00
Henrik Rydgård
65c016d154
Fix dialog rendering (PPGe). Fixes #15954
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Was caused by 867eb99 , part of #15950 .
2022-09-04 00:42:14 +02:00
Unknown W. Brackets
867eb99505
PPGe: Cleanup memory writes for clarity.
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Switch from WriteStruct to PSPPointer as well.
2022-09-03 07:25:03 -07:00
Henrik Rydgård
881cc23965
Delete some unused code.
2022-07-24 13:54:04 +02:00
Unknown W. Brackets
aad5082d55
Config: Move recent ISOs access to accessors.
2022-07-11 20:44:13 -07:00
Henrik Rydgård
a68ddd0a8d
Merge separate NEON functions into the normal functions.
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We no longer support non-NEON ARM.
It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00