Commit Graph

111 Commits

Author SHA1 Message Date
Henrik Rydgård
e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
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864d0200fb Mp3: Delay low level init. 2022-01-27 00:24:10 -08:00
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914d022eef Mp3: Allow decode with NULL out pointer. 2022-01-27 00:22:44 -08:00
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4903e14aae Mp3: Cleanup AuCtx constructor. 2022-01-27 00:22:43 -08:00
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f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
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8a437b267e Mp3: Correct logging for init. 2021-01-27 07:07:14 -08:00
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4b4be0f34f Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.

Converting to stereo still seems correct.
2021-01-26 23:50:54 -08:00
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463fc3c792 Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
2021-01-25 23:51:55 -08:00
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de5488d4df Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
2021-01-25 20:57:34 -08:00
sum2012
e7e36ca21a Add header information 2021-01-25 20:27:56 +08:00
sum2012
72cc39f929 sceMp3Init:Add layerBits and versionBits information 2021-01-25 20:14:02 +08:00
sum2012
25a09288e9 Resample only in 32000Hz 2021-01-24 04:51:26 +08:00
sum2012
8a1b0bd210 build fix 2021-01-23 21:51:18 +08:00
sum2012
64a51e1658 Resample all mp3
Fix #5213
2021-01-22 21:12:07 +08:00
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b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
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1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
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4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
ff65b813d9 Assorted warning fixes 2019-05-10 23:26:34 +02:00
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848108c6ab Mp3: Set as inited only after success. 2019-04-29 04:47:59 -07:00
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4ee5d2b611 Mp3: Correct seek to specific frame.
Before, it treated it as an (incomplete) seek to a byte position, which
didn't make much sense.  This matches PSP behavior per tests.
2019-04-29 04:47:59 -07:00
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68d2571681 Mp3: Fix ID3 tag handling.
Just ignore them and handle via frame sync, which is what the PSP does..
2019-04-29 04:47:59 -07:00
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bfa9aa009d Mp3: Properly flush the buffer on reset. 2019-04-29 04:47:59 -07:00
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925e4d1343 Mp3: Correct delay on decode. 2019-04-28 08:44:46 -07:00
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ac43e55194 Mp3: Loop correctly from an offset.
If the offset points to an ID3 tag or the middle of a frame, that's fine -
it should just search forward to the next sync.  FFmpeg just returns a
decode error, so we do this first.
2019-04-28 08:35:35 -07:00
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a3640f303b Mp3: Correct sum decoded sample count.
It shouldn't consider both channels of stereo.  This could've been causing
some games to think they were playing audio at an incorrect speed.
2019-04-28 07:30:56 -07:00